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@keicoin/wallet

v0.5.1

Published

In-game wallet for Kei: mountable balance/inventory/claims panel, plus the headless summary API underneath it.

Downloads

1,173

Readme

@keicoin/wallet

In-game wallet: a mountable balance/inventory/claims panel, plus the headless summary API underneath it.

Part of kei-transaction — real currencies and items for browser games. Install kei-transaction instead unless you are counting bytes; these sub-packages exist for bundle size, not as a puzzle you have to solve.

bun add @keicoin/wallet     # or npm / pnpm / yarn

The mountable panel (M6)

import { WalletPanel } from '@keicoin/wallet'

const handle = WalletPanel.mount('#wallet', {
  kei,
  show: ['balance', 'tokens', 'items', 'claims'],  // default is all four; 'inventory' is an alias for 'items'
  theme: 'dark',                                   // a preset class, or CSS custom properties: { '--kei-wallet-accent': '#7c3aed' }
})

handle.unmount()   // deterministic: removes the DOM, unsubscribes, clears any revealed seed

kei is whatever Kei.start()/Kei.server() returned — the panel only needs its public address, seed, client.reveal, wallet, and custody (WalletPanelKei), so no adapter is needed. The panel re-renders on kei.wallet's own change event, so balances, tokens, items, and pending claims stay live with no polling.

A wallet a reload would lose says so first

Browser storage is not durable, and in private browsing it can refuse a write outright (SPEC §6.4). When kei.custody.durability is 'session' the panel renders an undismissable warning above every number, and puts the seed-backup control inside it — the sentence that names the risk and the control that answers it are one thing, not two places.

kei.custody.durability            // 'persistent' | 'session' | 'supplied'
handle.element.dataset.durability // the same fact, for styling or for disabling your own buy button

With reveal: 'never' there is no backup control to offer, so the warning says that too: the wallet cannot be saved at all and should be kept empty until the game turns backup on. A kei object that carries no custody mounts as before and the panel claims nothing.

Seed reveal, and streamer mode

The panel enforces the reveal policy chosen at Kei.start({ reveal }) (SPEC §6.6):

  • never — no reveal control is ever rendered. There is no path to the seed.
  • on-request (default) — a click surfaces a plain-language risk warning; the seed itself is only ever in the DOM for as long as a press-and-hold on a second button is active, and is cleared the instant it releases — by mouse, touch, keyboard, or losing the pointer off the button entirely.
  • always — shown with no friction, but only while streamer mode is off. Development/testing only; never ship it.
import { WalletPanel } from '@keicoin/wallet'

WalletPanel.setStreamerMode(true)   // clears and re-hides the seed on every mounted panel, immediately

Streamer mode is a single global switch, on purpose: the failure it defends against — a seed visible on a stream — does not care which panel is on screen. Turning it off never auto-reveals anything; on-request panels re-arm from the closed state and require the confirm-then-hold gesture again.

As with the rest of this SDK, none of this is a security boundary against an attacker — it defends against shoulder-surfing, screenshots, and streaming. Any XSS on your page reads browser storage regardless of what the UI shows.

Headless

await kei.wallet.summary()      // { address, kei, tokens, items, pending }
kei.wallet.on('change', s => {})

WalletPanel is built on this; use it directly if you are drawing your own UI.

Games that construct the headless wallet directly can tune immutable asset metadata reads without changing mutable summary behavior:

import {
  createWallet,
  DEFAULT_ASSET_CACHE_LIMIT,
  DEFAULT_ASSET_CONCURRENCY,
  MAX_ASSET_CACHE_LIMIT,
  MAX_ASSET_CONCURRENCY,
} from '@keicoin/wallet'

const wallet = createWallet(client, {
  claims,
  assetConcurrency: 8,  // default 8; whole number from 1 through 32
  assetCacheLimit: 2048 // default 2,048; whole number from 1 through 8,192
})

Those four constants, createWallet, and the WalletOptions TypeScript type are also re-exported by the recommended kei-transaction umbrella package.

Both limits are the client's, not one wallet's: the cache is shared with kei.items.ownedBy(), so the same asset is fetched once and the concurrency bound covers overlapping summaries and inventory reads together. Whichever asks first sizes it, and createWallet asks while it is being constructed. The LRU cache lasts for the client's lifetime and contains issuance metadata only; balance, holdings, pending claims, and circulating supply are always read fresh. A custom cache limit below the current holding count is supported, but it will evict and refetch some metadata between summaries. Invalid limits fail synchronously with KeiError('bad-wallet-option'). If a node answers an asset lookup with metadata carrying a different asset id, the summary rejects with KeiError('asset-info-mismatch'), caches nothing from that response, and retries the lookup on the next summary.

Token and item rows are sorted by asset id, independent of node response order. Every change listener shares one client subscription and one refresh loop. Bursts collapse to the refresh in flight plus one follow-up, listener failures are isolated, and a listener never receives a snapshot whose read started before that subscription instance existed.

Status

M6 of eleven. The panel and its seed-reveal friction are real and tested end to end. The Button demo is playable against the headless API. The public API now uses a real node at https://testnet.keicoin.org/rpc; MockNode remains the hermetic reference implementation. The testnet is one best-effort node with weak consensus and nothing there holds value.

See the full documentation.

MIT.