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@keniding/combobulating-orbs

v0.5.1

Published

Dotted thought-orb loading indicators for AI & agent UIs — fifteen states, two sizes, auto dark/light

Readme

combobulating-orbs

Dotted thought-orb loading indicators for AI & agent UIs. Fifteen animated states, each shipped at two purpose-tuned sizes, rendered on a plain 2D canvas — no WebGL, no filters, works identically in Chrome, Safari and Firefox.

Live demo · Storybook · Repository · Report an issue

Install

npm install @keniding/combobulating-orbs

Quick start

import { ThinkingOrb } from '@keniding/combobulating-orbs';

function Status() {
  return <ThinkingOrb state="searching" size={64} />;
}

States

Eleven verbs an agent can be doing, each a distinct animation — plus four states that report the work itself:

<ThinkingOrb state="working" />     {/* particles on tilted orbits */}
<ThinkingOrb state="searching" />   {/* a scan meridian sweeps a dotted globe */}
<ThinkingOrb state="solving" />     {/* bands scramble, then click back solved */}
<ThinkingOrb state="listening" />   {/* a waveform rolls through the rings */}
<ThinkingOrb state="connecting" />  {/* a constellation wires itself */}
<ThinkingOrb state="weaving" />     {/* three strands plait around the sphere */}
<ThinkingOrb state="composing" />   {/* an undulating multi-band sash */}
<ThinkingOrb state="breathing" />   {/* a ring slowly morphing */}
<ThinkingOrb state="shaping" />     {/* dotted outline: circle → triangle → square */}
<ThinkingOrb state="simmering" />   {/* bubbles rise through a dotted vessel and burst */}
<ThinkingOrb state="crystallizing" /> {/* a faceted lattice grows edge by edge, then dissolves */}

States that report the work

Not moods — facts about the task. They are honest by construction: progress never animates a value of its own, the results play once and come to rest, and awaiting deliberately looks like nothing is advancing.

<ThinkingOrb state="progress" progress={0.4} />          {/* a sphere filled to exactly 40% — pass a measured value */}
<ThinkingOrb state="done" onComplete={() => {}} />       {/* gathers into a ring, draws a check, rests */}
<ThinkingOrb state="error" onComplete={() => {}} />      {/* a shaky gather, draws a cross, rests */}
<ThinkingOrb state="awaiting" />                         {/* calm: a slow pulse and a blinking caret, waiting on a person */}

Sizes

Two tuned presets — separate designs, not a scale factor. 64 for chat-avatar scale, 20 for inline-text scale. Each carries its own dot count, dot size and speed tuning:

<ThinkingOrb state="working" size={64} />
<ThinkingOrb state="working" size={20} />

Theme

Strictly monochrome — light ink for dark backgrounds, dark ink for light backgrounds — with the mode picked automatically from the host project:

<ThinkingOrb theme="auto" />   {/* default — detects from the project */}
<ThinkingOrb theme="dark" />   {/* pin: light dots for dark backgrounds */}
<ThinkingOrb theme="light" />  {/* pin: dark dots for light backgrounds */}

auto resolves in three layers and updates live when any of them change:

  1. an ancestor data-theme="dark|light" attribute or dark/light class (the Tailwind / shadcn convention), watched via MutationObserver;
  2. otherwise prefers-color-scheme, subscribed for live OS theme switches;
  3. SSR-safe — the canvas paints only on the client, after the theme has resolved.

Other props

<ThinkingOrb
  state="solving"
  size={20}
  speed={1.5}          // multiplier on the preset's baked speed
  paused={false}       // freeze on the current frame
  aria-label="Analysing repository…"  // overrides the per-state default
  progress={0.4}       // 0–1, for state="progress" only
  onComplete={() => {}} // fires once when done / error finish playing
/>

Variants

Retune a state without leaving its animation. Every field multiplies the shipped preset (an empty variant changes nothing); opts sets raw per-mode knobs such as turns (weaving), thr/signals (connecting), moveCount (solving) or wobMul (breathing):

<ThinkingOrb state="weaving" variant={{ speed: 2, opts: { turns: 5 } }} />   {/* whisking */}
<ThinkingOrb state="breathing" variant={{ speed: 0.45, opts: { wobMul: 0.2 } }} /> {/* contemplating */}

The demo ships 108 ready-made variants — one per status verb ("Whirring", "Percolating", "Reticulating"…), see demo/lib/verbs.ts.

All other <canvas> props (className, style, data-*, …) pass through.

Accessibility & performance

  • role="img" with a sensible per-state aria-label out of the box. state="progress" with a progress value is a real role="progressbar" (aria-valuenow / aria-valuetext), so assistive tech reads the measured value.
  • Pass aria-label with what the agent is actually doing ("Searching the docs…"). If you show text next to the orb, mark it aria-hidden — the canvas already carries the name, and a visible label that rotates every few seconds shouldn't be re-announced.
  • prefers-reduced-motion: reduce renders a static representative frame — no animation — and still follows the live theme.
  • Every instance pauses automatically when scrolled offscreen (IntersectionObserver) or when the tab is hidden, and resumes in phase — all instances share one clock.
  • Plain 2D canvas arcs only: no ctx.filter, no SVG filters, no WebGL — the same pixels everywhere, cheap on low-end devices. Device-pixel-ratio capped at 2.

License

MIT © Keniding — see LICENSE