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@killscript/sdk

v0.1.4

Published

Compile-time SDK and convenience wrappers for KILLSCRIPT modules

Readme

@killscript/sdk

Compile-time settings, controls and optional convenience wrappers for KILLSCRIPT TypeScript modules. Use it through the killscript CLI.

import {
  Keyboard,
  agents,
  defineControls,
  defineSettings,
  scheduler,
  setting,
} from "@killscript/sdk/client";

const settings = defineSettings("camera", {
  enabled: true,
  speed: setting(5, { min: 1, max: 20 }),
});
const controls = defineControls("camera", { toggle: Keyboard.F6 });

controls.toggle.onPressed(() => { settings.enabled = !settings.enabled; });
scheduler.frame(() => {
  if (settings.enabled) agents.local();
});

The SDK also provides ordered Reflex message batching, prefixed/rate-limited logging, control interactions and chords, cancellable scheduling, agent selections, configured world visuals and lifecycle scopes. Each helper is lowered to native KILLSCRIPT calls or a small generated Lua helper; the raw API always remains available.

Settings, controls and wrappers are compiler macros: they lower to the native game API and do not ship an SDK framework in the generated Lua. The raw API is always available through @killscript/types.

Use @killscript/sdk/client for client features, @killscript/sdk/server for Reflex, and the root entry for shared settings, typed networking, array helpers and math helpers. Read the SDK documentation. Licensed under MIT.