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@kinem/solid

v0.5.0

Published

Solid bindings for kinem

Readme

@kinem/solid

Solid bindings for kinem. Primitives and a <Motion> component that wrap the vanilla play(), gesture, and scroll APIs. Animations run against DOM refs via WAAPI or rAF; Solid signals are never written during playback, so animations do not trigger reactivity churn.

import { Motion } from "@kinem/solid"

function Card() {
  return (
    <Motion
      initial={{ opacity: 0, y: 20 }}
      animate={{ opacity: 1, y: 0 }}
      transition={{ duration: 400 }}
    >
      hello
    </Motion>
  )
}

Install

pnpm add @kinem/solid @kinem/core

@kinem/core is a peer dependency.

What's exported

  • createAnimation, createGesture, createLayout, createScroll, createSpring primitives
  • createTime, createVelocity, createTransform, createCombine, createMotionValueEvent for reactive value plumbing
  • createAnimate for imperative animate(target, props, opts) calls scoped to a ref
  • createInView for IntersectionObserver-driven flags
  • createReducedMotion, prefersReducedMotion
  • <Motion> component
  • <ReorderGroup> and <ReorderItem> for drag-to-sort lists
import { createSignal, For } from "solid-js"
import { createAnimate } from "@kinem/solid"

function StaggerIn() {
  const [items] = createSignal([{ id: 1, label: "one" }, { id: 2, label: "two" }])
  const { scope, animate } = createAnimate()
  return (
    <>
      <ul ref={scope}>
        <For each={items()}>{(i) => <li>{i.label}</li>}</For>
      </ul>
      <button onClick={() => animate("li", { opacity: [0, 1] }, { duration: 300 })}>
        play
      </button>
    </>
  )
}

Docs

Full guide and API reference in the main repo.

License

Dual licensed under Apache 2.0 or MIT.