@kineticos/core
v1.2.0
Published
WebGL canvas effects for Webflow and any HTML platform. Attribute-driven. Zero config to full control.
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KineticOS
WebGL canvas effects for Webflow and any HTML platform. Attribute-driven. Zero config to full control.
Install via CDN
<link rel="preconnect" href="https://cdn.jsdelivr.net">
<script async type="module"
src="https://cdn.jsdelivr.net/npm/@kineticos/core@latest/dist/kineticos.min.js"
kineticos
ko-dots-shader>
</script>Getting started
Add the kineticos attribute to the script tag, then declare which effects you need with ko-<effect>:
| Effect | Script attribute | DOM usage |
|---|---|---|
| Dots shader | ko-dots-shader | ko-effect="dots-shader" |
| Image particle | ko-image-particle | ko-effect="image-particle" |
| Pixel blast | ko-pixel-blast | ko-effect="pixel-blast" |
Place a <div> with ko-effect anywhere in your HTML:
<div ko-effect="dots-shader" style="width: 100%; height: 400px;"></div>Only the chunks you declare are fetched — unused effects cost zero bytes.
Full attribute reference
See the Attributes & Configuration Guide for all available attributes, presets, physics controls, and advanced usage.
License
MIT
