npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

@kirillvakalov/ghost-cursor-playwright

v2.0.5

Published

Move your mouse like a human in playwright or generate realistic movements on any 2D plane

Downloads

36

Readme

ghost-cursor-playwright

Fork of https://github.com/reaz1995/ghost-cursor-playwright with playwright-core in peerDependencies.

Modification of actual ghost-cursor for puppeteer, with more functionality and rewrite to work well with playwright. Note! target elements rendered in the DOM will be scrolled vertically and horizontally to be visible in viewport

Download

git clone https://github.com/reaz1995/ghost-cursor-playwright.git cursor
cd cursor
npm install

example of usage in src/example.ts to run example use

npm run example

for wsl2 don't forget to set up display

Download as package

npm i ghost-cursor-playwright
import { createCursor } from 'ghost-cursor-playwright';
or;
const { createCursor } = require('ghost-cursor-playwright');

How to use

Create amd attach cursor to page

const cursor = await createCursor(page);

manipulate the cursor via:

//move actions before execute will keep performing random move (30% chance).
cursor.actions.move(target: string | BoundingBox | Vector, moveOptions?: moveOptions): Promise<void>;

type moveOptions = {
	paddingPercentage?: number;
	waitForSelector?: number;
	waitBeforeMove?: [number, number];
};


cursor.actions.click(clickOptions?: clickOptions, moveOptions?: moveOptions): Promise<void>;

type clickOptions = {
	target?: string | BoundingBox | Vector;
	waitBeforeClick?: [number, number];
	waitBetweenClick?: [number, number];
	doubleClick?: boolean;
};
// if target is given then cursor will use move function before click
// if target is JS path string, then function will check if for sure is on correct target (sometimes rendered objects are covered in viewport by menu bar or dialogs etc.), if false will proceed fallback to native click

util functions

// actual position of cursor is mounted on window.mousePos, its value can be retrieve by
  cursor.getActualPosOfMouse(): Promise<Vector>;

// actual target of cursor is mounted on window.mouseTarget, to compare target under cursor with given JS PATH selector use:
  cursor.compareTargetOfMouse(selector: string): Promise<boolean>

// random Vector of element
  cursor.getElemBoundingBox(selector: string): Promise<BoundingBox>
  cursor.getRandomPointInsideElem(elemBoundingBox: BoundingBox, paddingPercentage?): Vector

// random Vector of viewport
  cursor.getRandomPointOnViewport(paddingPercentage?): Promise<Vector>