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@kogakisaki/fishing

v1.0.5

Published

A fishing game package

Readme

Koga Fishing

A fishing game package that allows you to simulate fishing activities, manage inventory, and interact with various fishing elements.

Installation

You can install the package using npm:

npm install @kogakisaki/fishing

Usage

Importing the Library

You can import the library using ES modules or CommonJS:

// ES Modules
import { KogaFishing, Fish, FishingRod, Bait } from '@kogakisaki/fishing';

// CommonJS
const { KogaFishing, Fish, FishingRod, Bait } = require('@kogakisaki/fishing');

Creating a Game Instance

To create a new game instance, you can do the following:

const game = new KogaFishing("PlayerName", 1000);

Adding Items to Inventory

You can add items such as fish, fishing rods, and bait to the inventory:

const fish = new Fish(1, "Small Bass", 10);
const rod = new FishingRod(1, "Bamboo Fishing Rod", 2, 50, 100);
const bait = new Bait(1, "Worm", 5);

game.addItem(fish);
game.addItem(rod);
game.addItem(bait);

Catching Fish

To catch fish, you need to specify the bait ID, rod ID, and environment ID:

const caughtFish = game.catchFish(bait.id, rod.id, environmentId);
if (caughtFish) {
    console.log(`You caught a ${caughtFish.name}!`);
} else {
    console.log("No fish caught.");
}

Selling Fish

You can sell fish from your inventory:

game.sellFish(fish.id, quantity);

Leveling Up Inventory

You can level up your inventory to increase its capacity:

game.levelUpInventory();

Features

  • Catch Fish: Simulate catching fish with different baits and rods.
  • Manage Inventory: Keep track of fish, rods, and bait with a leveling system.
  • Sell Fish: Sell caught fish for money.
  • Environment Interaction: Choose different environments for fishing.

License

This project is licensed under the MIT License. See the LICENSE file for details.

Contributing

Contributions are welcome! Please feel free to submit a pull request or open an issue.

Author

@KogaKisaki