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@kokimoki/app

v3.1.6

Published

Kokimoki app

Readme

@kokimoki/app

The core SDK for building real-time multiplayer games with Kokimoki.

Installation

npm install @kokimoki/app

Quick Start

import { getKmClient } from "@kokimoki/app";

const kmClient = getKmClient();

// Create a synchronized store
const gameStore = kmClient.store("game", {
  players: {},
  status: "waiting",
});

// Update state with transactions
await kmClient.transact([gameStore], ([state]) => {
  state.players[kmClient.id] = { name: "Player 1", score: 0 };
});

Features

  • Real-time State Sync - Synchronized stores across all connected clients
  • Dynamic Stores - Room-based state isolation for teams, chat, breakout rooms
  • AI Services - Text and image generation
  • Storage - File uploads to CDN
  • i18n - Internationalization with AI-powered translation
  • Leaderboards - Player rankings and scores

Documentation

See the docs folder for detailed instructions:

| File | Description | | ----------------------------------------------------------------------------------------- | --------------------------------------------- | | kokimoki-sdk.instructions.md | Core SDK usage (client, stores, transactions) | | kokimoki-dynamic-stores.instructions.md | Room-based state isolation | | kokimoki-ai.instructions.md | AI text and image generation | | kokimoki-storage.instructions.md | File storage and CDN uploads | | kokimoki-i18n.instructions.md | Internationalization | | kokimoki-leaderboard.instructions.md | Player rankings |

Usage with React

import { getKmClient, useSnapshot } from "@kokimoki/app";

const kmClient = getKmClient();
const gameStore = kmClient.store("game", { count: 0 });

function Counter() {
  const { count } = useSnapshot(gameStore.proxy);

  const increment = () => {
    kmClient.transact([gameStore], ([state]) => {
      state.count++;
    });
  };

  return <button onClick={increment}>Count: {count}</button>;
}