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@konitif/viewer-3d

v0.285.4

Published

Three.js spatial projection contracts and an explicit-provider renderer for KONITIF viewers.

Readme

@konitif/viewer-3d

Three.js-based spatial projection contracts and an explicit-provider renderer for KONITIF Viewer implementations.

Installation

npm install @konitif/viewer-3d

What it provides

  • Three-dimensional vectors, transforms, scene snapshots and intents.
  • Camera-derived orientation compass math with no DOM or renderer dependency.
  • A Workbench tool declaration for a spatial projection.
  • Data-only definitions for articulated transforms, supports, contacts, mass properties, landmarks and emitter placement.
  • An optional renderer entry with explicit simulation and observation providers.

Authority boundary

The amodal Viewer contract belongs to @konitif/viewer. This package owns only the state and lifecycle of its 3D projection. Subject identity, asset loading, authored calibration, simulation policy, observation protocols and shell state remain responsibilities of explicit providers.

Quick start

import { createViewer3DSceneSnapshot } from '@konitif/viewer-3d';

const scene = createViewer3DSceneSnapshot({
  sourceId: 'subject:example',
  transforms: [{
    id: 'origin',
    position: { x: 0, y: 0, z: 0 },
    rotation: { x: 0, y: 0, z: 0, w: 1 },
  }],
});

Import @konitif/viewer-3d/renderer only when a Three.js renderer and its explicit providers are required.

Public entry points

| Entry | Purpose | | --- | --- | | @konitif/viewer-3d | Spatial contracts, definitions and scene helpers. | | @konitif/viewer-3d/renderer | Three.js projection runtime and diagnostics. | | @konitif/viewer-3d/visual-ground | Ground contracts, defaults and normalization without Three.js. | | @konitif/viewer-3d/orientation | Pure camera quaternion-to-CSS orientation projection. | | @konitif/viewer-3d/led-calibration | Numeric LED group calibration with explicit subject defaults, without Three.js. | | @konitif/viewer-3d/projectile | Headless launch, trajectory, ground-step and visual capacity helpers. |

The orientation entry observes the camera quaternion and derives its inverse view rotation. It never accumulates an independent orientation or owns a camera. It can be used without importing Three.js or a browser component:

import { resolveViewerOrientationGizmoTransform } from '@konitif/viewer-3d/orientation';

const transform = resolveViewerOrientationGizmoTransform({ x: 0, y: 0, z: 0, w: 1 });

Reference

See reference/ for the machine-readable capability catalog and authority diagrams. Legacy 3D composition-source names are compatibility aliases; the amodal source remains owned by @konitif/viewer.

License

Source-available under PolyForm Noncommercial 1.0.0, not OSI open source. Commercial use requires separate written authorization.