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@krisenstab/vantage

v0.1.2

Published

A 3D scene editor for projection mapping. Import models, position cameras, and project images onto geometry with depth-aware materials.

Readme

Vantage

A 3D scene editor for projection mapping. Import models, position cameras, and project images onto geometry with depth-aware materials.

Built with Svelte 5, Three.js, and TypeScript.

Library

The projection system, scene serialization, and theme are published as @krisenstab/vantage on npm. Three.js is a peer dependency — install it alongside the package.

npm i @krisenstab/vantage three

Exports

Import from @krisenstab/vantage:

| Export | Description | |--------|-------------| | VantageProjection | Camera that projects a texture onto scene geometry. Extends PerspectiveCamera. | | ProjectionMaterial | Custom shader material used internally by VantageProjection. | | ProjectionHelper | Frustum and near/far plane visualizer for a projection. | | loadTexture | Async texture loader returning a Three.js Texture. | | serializeScene | Converts scene objects and projections into a SceneManifest. | | deserializeScene | Reconstructs SceneObject[] from a manifest and a file reader. | | deserializeProjections | Reconstructs ProjectionItem[] from manifest entries and a file reader. | | themeColors | Live CSS-backed { axisX, axisY, axisZ, brand } as THREE.Color getters. | | themeColorDefaults | Hardcoded fallback colors (no DOM required). | | UI_LAYER | Three.js layer index used for non-pickable UI geometry. |

Types are included: SceneManifest, SceneObject, ProjectionItem, ProjectionEntry, SceneObjectEntry, CameraState, Tool, TransformTool, and more.

Example

import { VantageProjection, loadTexture } from '@krisenstab/vantage'
import * as THREE from 'three'

const projection = new VantageProjection({ fov: 60, near: 5, far: 1000 })
projection.position.set(10, 8, 10)
projection.lookAt(0, 0, 0)

const texture = await loadTexture(imageUrl)
projection.setTexture(texture)

// Apply the projection to a mesh — adds a depth-aware shader overlay
projection.project(mesh)

// In render loop: update depth maps, then render the scene
projection.update(renderer, scene)
renderer.render(scene, camera)

Theme CSS

Import @krisenstab/vantage/theme.css to get Tailwind v4 theme variables, custom utilities, and the Space Grotesk font:

@import '@krisenstab/vantage/theme.css';

This provides:

Colors (as Tailwind @theme variables):

| Variable | Value | |----------|-------| | --color-vantage-green | #01ff00 | | --color-vantage-blue | #41b8ff | | --color-vantage-red | #ff7704 | | --color-vantage-brand | var(--color-vantage-green) | | --color-vantage-axis-x | var(--color-vantage-red) | | --color-vantage-axis-y | var(--color-vantage-blue) | | --color-vantage-axis-z | var(--color-vantage-green) |

Utilities:

| Class | Effect | |-------|--------| | ui-container | pointer-events-auto, white background, black border | | ui-button | Flex row, 40px height, horizontal padding, hover highlight | | tnum | Tabular number font features |

Development

Prerequisites

Node.js 24+

Setup

npm install
npm run dev

Scripts

| Script | Description | |--------|-------------| | npm run dev | Start dev server with HMR | | npm run build | Build the app for production | | npm run build:lib | Build the library bundle and type declarations | | npm run preview | Preview the production build locally | | npm test | Run tests (Vitest) | | npm run lint | Lint with ESLint | | npm run format | Format with Prettier |

Tech stack

| | | |--|--| | Framework | Svelte 5 | | 3D | Three.js r183 | | Bundler | Vite 8 | | CSS | Tailwind CSS 4 | | Language | TypeScript 5.9 | | Tests | Vitest |

Project structure

src/
  app.css                    App-level Tailwind config
  lib/
    index.ts                 Library entry point
    types.ts                 Shared type definitions
    theme.css                Reusable Tailwind theme
    constants.ts             Camera defaults, thresholds, file patterns
    sceneState.svelte.ts     Reactive scene state ($state runes)
    history.svelte.ts        Undo/redo command system
    editActions.ts           Object/projection edit operations
    fileImport.ts            Drag-and-drop and file picker imports
    shortcutRegistry.ts      Keyboard shortcut definitions
    scene/
      SceneEditor.ts         Main orchestrator (renderer, camera, gizmo)
      CameraRig.ts           OrbitControls camera wrapper
      AimModeController.ts   Projection camera positioning
      PickingController.ts   Raycasting and click selection
      SelectionManager.ts    Selection highlighting and gizmo
      TransformGizmo.ts      Translate/rotate/scale controls
      projection/
        VantageProjection.ts Projection camera
        ProjectionMaterial.ts  Depth-aware shader
        ProjectionHelper.ts  Frustum visualizer
    project/
      serializer.ts          Scene to/from manifest
      projectActions.ts      Save, load, export
      validateManifest.ts    Manifest schema validation
    ui/
      MenuBar.svelte         File/Edit/View menus
      Toolbar.svelte         Tool selection
      NodeList.svelte        Object and projection list
      Inspector.svelte       Property editor
examples/
  vanilla-viewer/            Standalone viewer using the library (no Svelte)