npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

@kutlaytunc/vfx

v0.1.0

Published

GPU particle and visual effects for React Three Fiber. WebGPU-first with a WebGL2 fallback.

Readme

@kutlaytunc/vfx

GPU particle and visual effects for React Three Fiber. WebGPU-first, with a WebGL2 fallback that runs the same simulation code.

Status: pre-alpha. The API is not stable yet.

npm install @kutlaytunc/vfx three @react-three/fiber
import { VFXCanvas, VFX, Emitter, SpawnRate, InitialLifetime, Gravity, SpriteRenderer } from "@kutlaytunc/vfx";

<VFXCanvas>
  <VFX>
    <Emitter capacity={100_000}>
      <SpawnRate value={5000} />
      <InitialLifetime min={1} max={3} />
      <Gravity value={[0, -9.81, 0]} />
      <SpriteRenderer map={smoke} blending="premultiplied" softness={0.5} />
    </Emitter>
  </VFX>
</VFXCanvas>

Effects are authored as components. Each module compiles to a TSL node graph, which three.js lowers to WGSL on WebGPU and GLSL on WebGL2 — so one implementation runs on both backends.

Backend tiers

Compute runs on both backends: WebGPU uses compute pipelines, WebGL2 uses transform feedback. What differs is which memory operations are legal.

| | WebGPU | WebGL2 | |---|---|---| | Read + write own element | yes | yes | | Gather (read another element) | yes | yes, via a PBO mirror | | Scatter (write another element) | yes | no | | Atomics, shared memory | yes | no | | GPU sort | yes | no — CPU sort or unsorted additive |

Query this at runtime; the library never degrades silently.

const { backend, capabilities } = useVFX();

Documentation

See ARCHITECTURE.md for the design, and the generated API reference.

License

MIT