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@lastshotlabs/slingshot

v0.0.2

Published

Config-driven backend framework built on Hono. Plugin-driven, TypeScript-first.

Readme

Slingshot

Config-driven backend framework built on Hono. Plugin-driven, TypeScript-first.

What it is

Slingshot is a backend framework built on Hono with runtime adapters for Bun and Node. Declare plugins, databases, and security in a typed app.config.ts, then run slingshot start.

Quickstart

bun add @lastshotlabs/slingshot

App Config

Create app.config.ts:

import { defineApp } from '@lastshotlabs/slingshot';
import { createAuthPlugin } from '@lastshotlabs/slingshot-auth';

export default defineApp({
  port: 3000,
  security: { signing: { secret: process.env.JWT_SECRET! } },
  plugins: [
    createAuthPlugin({
      auth: { roles: ['user', 'admin'], defaultRole: 'user' },
      db: { auth: 'memory', sessions: 'memory', oauthState: 'memory' },
    }),
  ],
});
slingshot start

Lower-Level API

import { createServer } from '@lastshotlabs/slingshot';
import { createAuthPlugin } from '@lastshotlabs/slingshot-auth';
import { createCommunityPlugin } from '@lastshotlabs/slingshot-community';

await createServer({
  port: 3000,
  security: { signing: { secret: process.env.SECRET! } },
  plugins: [
    createAuthPlugin({
      auth: { roles: ['user', 'admin'], defaultRole: 'user' },
      db: { auth: 'memory', sessions: 'memory', oauthState: 'memory' },
    }),
    createCommunityPlugin({ containerCreation: 'user' }),
  ],
});

defineApp() and createServer() use the same runtime config shape; defineApp() is the CLI-friendly authoring path.

Features

  • Identity & Access — auth, permissions, organizations, OAuth, OIDC, SCIM, M2M
  • Community & Realtime — community (forums), chat, notifications, push, polls
  • Content & Media — assets, image optimization, emoji, embeds, GIFs, deep links
  • Infrastructure — search, webhooks, interactions, mail, admin, infra
  • Rendering — SSR, SSG with runtime adapters (Bun, Node)
  • Data — config-driven entities, code generation, Postgres adapter, BullMQ adapter
  • Game Engine — multiplayer game runtime with phases, turns, scoring, channels

Examples

See examples/ for complete working apps:

  • collaboration-workspace — 12-plugin community workspace
  • with-auth — Minimal auth setup
  • config-driven-domain — Entity definitions with operations (code mode)
  • content-platform — Content management with assets (code mode)
  • game-engine — Multiplayer game runtime (code mode)

Documentation

Full documentation lives in packages/docs/.

Project status

Pre-production. API may change. No external consumers yet.