@layoutit/voxcss
v0.0.7
Published
Framework-agnostic CSS voxel renderer with Vue, React, and Svelte wrappers.
Readme
VoxCSS
A DOM based voxel engine. Renders HTML cuboids by stacking CSS grid layers and applying 3D transforms. Supports colors and textures, interactions and culling, plus shapes and dimetric projections. Works with Vue, React, Svelte, or plain JavaScript.
Visit voxcss.com for live docs, API reference, and model examples.
Installation
npm install @layoutit/voxcss
# or
yarn add @layoutit/voxcss
# or
pnpm add @layoutit/voxcssYou can also load VoxCSS directly from unpkg. Here is a minimal example:
<div id="voxcss"></div>
<script type="module">
import { renderScene } from "https://unpkg.com/@layoutit/voxcss@latest/dist/index.js";
renderScene({
element: document.getElementById("voxcss"),
camera: { interactive: true },
scene: {
voxels: [
{ x: 3, y: 3, z: 0 },
{ x: 3, y: 3, z: 1 }
],
showFloor: true
}
});
</script>
Framework Components
VoxCamera sets the viewpoint and exposes zoom, pan, tilt, rotation, perspective, and interaction props. VoxScene receives the voxel object and controls the 3D grid dimensions and decorations.
Vue 3
<template>
<VoxCamera interactive>
<VoxScene :voxels="voxels" />
</VoxCamera>
</template>
<script setup lang="ts">
import { VoxCamera, VoxScene } from "@layoutit/voxcss/vue";
const voxels = [{ x: 1, y: 1, z: 0, color: "#f00" }];
</script>React
import { VoxCamera, VoxScene } from "@layoutit/voxcss/react";
const voxels = [{ x: 1, y: 1, z: 0, color: "#f00" }];
export function App() {
return (
<VoxCamera interactive>
<VoxScene voxels={voxels} />
</VoxCamera>
);
}Svelte
<script lang="ts">
import { VoxCamera, VoxScene } from "@layoutit/voxcss/svelte";
const voxels = [{ x: 1, y: 1, z: 0, color: "#f00" }];
</script>
<VoxCamera interactive>
<VoxScene {voxels} />
</VoxCamera>API reference
VoxCamera props
interactive– enable pointer drag controls.zoom,pan,tilt– translate the camera in/out, vertically, and horizontally.rotX,rotY– rotate around the X/Y axis.perspective– control CSS perspective depth (or disable it).invert– flip pointer drag direction.animate– auto-rotate the camera; acceptstrue, a speed number, or{ axis, speed, pauseOnInteraction }.
VoxScene props
voxels– array of voxel objects; optional (defaults to empty) to render a blank scene.rows,cols,depth– override inferred bounds when you have sparse data or want to reserve empty margins.show-walls,show-floor– toggle structural planes to provide context or make floating builds feel grounded.projection– pick"cubic"or"dimetric"presets to change the layer spacing.
Leave rows, cols, and depth undefined unless you need to clamp empty space, the renderer infers them from the voxel set.
Voxel data model
Each voxel describes a single cell in the grid:
x,y,z– required integer coordinates.shape–cube(default),ramp,wedge, orspike.color/texture– apply solid fills or image URLs per voxel.rot– per-voxel rotation in degrees; ramps/wedges/spikes snap to 90° increments.
Example:
const voxels = [
{ x: 2, y: 2, z: 0, color: "#f97316" },
{ x: 3, y: 2, z: 0, shape: "ramp", rot: 90, color: "#94a3b8" },
{ x: 3, y: 3, z: 0, texture: "/example.png" }
];Loading MagicaVoxel (.vox) files
Use the built-in parser to turn a MagicaVoxel .vox binary into a voxel object and feed it to renderScene:
import { parseMagicaVoxel, renderScene } from "@layoutit/voxcss";
const rootEl = document.getElementById("voxcss")!;
fetch("/models/example.vox")
.then((r) => r.arrayBuffer())
.then((buffer) => parseMagicaVoxel(buffer))
.then(({ voxels, rows, cols, depth }) => {
renderScene({
element: rootEl,
camera: { interactive: true },
scene: {
voxels,
rows,
cols,
depth,
showWalls: true,
showFloor: true
}
});
});Made with VoxCSS
Layoutit Voxels A CSS Voxel editor
Layoutit Terra A CSS Terrain Generator
License
MIT.
