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@ldlework/categoric-decorators

v1.0.1

Published

Decorate things. Find them at runtime.

Downloads

836

Readme

Categoric Decorators

Decorate things. Find them at runtime.

This is a simple library that lets you create your own decorators. You can use these decorators to tag classes or class members such that you can find them all at runtime.

// decorators/enemy.ts
import { createCategoricDecorator } from "categoric-decorators"

export const [ enemy, locateEnemies ] = createClassCategoric()
// enemies/SnakeEnemy.ts
@enemy()
class SnakeEnemy extends Enemy {
    // ...
}
// enemies/SpiderEnemy.ts
@enemy()
class SpiderEnemy extends Enemy {
    // ...
}

Now at runtime you could use locateEnemies() to get a collection containing SnakeEnemy and SpiderEnemy classes.

Installation

npm i categoric-decorators

Class Decorators

To create a class category, use createClassCategoric():

export const [ foo, locateFoos ] = createClassCategoric()

This creates a @foo() decorator which can be used on any class.

Calling locateFoos() will return an object mapping from class name => metadata.

The metadata looks like this:

type CategoricClassMeta<T> = {
    data?: T
    target: Constructable
}

Click here to find out more about metadata.

Member Decorators

To create a member category, use createMemberCategoric():

export const [ bar, locateBars ] = createMemberCategoric()

This creates a @bar() decorator which can be used on class fields and methods.

Calling locateBars() will return an object mapping from class name => metadata.

The metadata looks like this:

export type MemberMeta<T> = {
    target: Constructable
    name: string
    data?: T
}

export type CategoricMemberMeta<T> = {
    target: Constructable
    members: Record<string, MemberMeta<T>>
}

Click here to find out more about metadata.

Metadata

You may have noticed the data?: T fields on the metadata returned by this library.

This is actually metadata that you can supply to the decorators you create.

For example, if we define some enemy metadata:

export type EnemyMetadata {
    name: string,
    maxHealth: number
}

Then we can create our enemy decorator with type information:

const export [ enemy, locateEnemies ] = createClassCategoric<EnemyMetadata>()

Now we can provide this metadata to the @enemy() decorator:

@enemy({
    name: "snek",
    maxHealth: 25,
})
class SnakeEnemy extends Enemy {
    // ...
}

This information will appear as the data: EnemyMetadata field on the metadata returned by your locator functions:

const enemyClasses = locateEnemies()
const { data } = enemyClasses['SnakeEnemy']
const { name, maxHealth } = data // "snek", 25