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@levelchat/web

v0.2.5

Published

LevelChat Web SDK — WebRTC rooms, live streams, recording, chat, and E2EE in one tree-shakeable library.

Downloads

337

Readme

@levelchat/web

Production-grade LevelChat Web SDK. WebRTC rooms, live streams, recording, chat, and end-to-end encryption in one tree-shakeable TypeScript library.

Install

npm install @levelchat/web
# or
pnpm add @levelchat/web
yarn add @levelchat/web

We follow semver; pin major. Latest version: 0.2.x (update on release).

Hello room

import { LevelChat } from '@levelchat/web';

// Token comes from YOUR backend (POST /v1/rooms/:id/tokens with your project key).
const { token, url } = await fetch('/api/lc-token?room=r_demo').then((r) => r.json());

const lc = new LevelChat({ logLevel: 'info' });
const live = await lc.joinLive({ token, signalingUrl: url, roomType: 'meeting' });

await live.publishCamera({ resolution: '720p' });
await live.publishMic();

live.room.on('track-subscribed', (t) => {
  if (!t.mediaStreamTrack) return;
  const el = document.createElement('video');
  el.srcObject = new MediaStream([t.mediaStreamTrack]);
  el.autoplay = true;
  el.playsInline = true;
  document.body.appendChild(el);
});

Quickstart

import { LevelChat } from '@levelchat/web';

// In production the token comes from YOUR BACKEND; never expose an API key in the browser.
const token = await fetch('/api/levelchat/token').then((r) => r.text());

const client = new LevelChat({ region: 'eu-fsn', logLevel: 'info' });
const room = await client.joinRoom({ token });

await room.publishCamera({ resolution: '720p' });
await room.publishMic();

room.on('participant-joined', (p) => console.log('hello', p.displayName));
room.on('track-subscribed', (t) => attachToVideoElement(t.mediaStreamTrack));
room.on('connection-quality', (id, q) => console.log(id, q.label));

What you get

  • Single class surfaceLevelChat, Room, NetworkQualityScorer, DeviceManager, typed errors, typed events.
  • Codec-aware publishing — simulcast for H.264/VP8, SVC (L3T3_KEY) for VP9/AV1.
  • Transport-cc bandwidth adaptation — handled automatically against libwebrtc's GCC.
  • Perfect-negotiation SDP — no more glare races.
  • Automatic reconnect — 250 ms → 8 s exponential backoff with jitter, ICE restart on resume.
  • Device hot-swapDeviceManager wraps navigator.mediaDevices with change notifications.
  • Insertable-stream E2EE — SFrame-style header + AES-GCM body; bring your own MLS group key.
  • Headless entry point@levelchat/web/headless for bots, SSR, and tests.
  • RNNoise hook@levelchat/web/noise-suppression lazy-loads the WASM worklet.

Bundle size

Built output is under 30 KB gzip for the core @levelchat/web entry point (measured via pnpm run size). Bring-your-own zod if you already ship it.

Events

room.on('participant-joined' | 'participant-left', (p) => …);
room.on('track-published' | 'track-unpublished' | 'track-subscribed', (t) => …);
room.on('connection-quality', (id, q) => …);
room.on('connection-state', (s) => …);
room.on('active-speaker', (id, level) => …);
room.on('recording-started' | 'recording-stopped', (r) => …);
room.on('chat-message', (m) => …);
room.on('reaction', (r) => …);
room.on('error', (e) => …);

All platform SDKs emit the same event names — see docs/api/02-sdk-parity.md.

Development

pnpm install
pnpm --filter @levelchat/web build
pnpm --filter @levelchat/web test

MIT licensed.


See also