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@linxin666/dsh-client-ui-skin-center

v0.2.9

Published

In-GUI skin center for the dsh web GUI — the single skin package: skins are pure asset directories (built-in plus $DSH_HOME/skins) loaded and rendered only by the skin center; live try-on and one-click apply switch atomically in the page (no reload, no co

Downloads

155,815

Readme

Skin Center (in-GUI skin center)

English | 中文

@linxin666/dsh-client-ui-skin-center (cordis plugin id ui-skin-center) is the single skin package of the dsh Web GUI: it puts the skin list / try-on / apply into the real GUI as a first-level settings section (settings → 皮肤中心 / Skin Center), and it is the only loader and renderer for skins. A skin is a pure asset directory — no package.json, no npm publish, no cordis wiring — that couples only to the skin-center contract (contracts/); the skin center absorbs every official-DSH coupling behind that contract. The card carries its own enable switch (off disables try-on, apply and the background controls).

  • List: shows "官方默认" (official default) plus every skin in the catalog with its name, tagline and accent color; the currently active target carries the Active marker. The catalog merges two sources: built-in skins shipped inside this package (skins/<id>/) and user skins dropped into $DSH_HOME/skins/<id>/ (a user skin with the same id shadows the built-in one). Skins whose skin.json fails validation are excluded fail-closed and reported as catalog diagnostics.
  • Custom theme: the final card is a user-level theme derived from the official stock look, separate from both the official-default card and catalog skins. Light and dark profiles independently edit accent, background, foreground and contrast (0–100), with live try-on, apply, current-mode reset and reload persistence. Its generated CSS is limited to an audited official-token allowlist; it cannot accept selectors, arbitrary CSS or asset URLs. Catalog skin definitions are never modified, and an active catalog skin automatically suppresses the custom-theme layer.
  • Try-on / Apply: both go through the same atomic switch engine (src/client/runtime/skin-controller.ts). One switch is one new activation identity: fetch the scoped stylesheet, install it plus the background media and optional hooks, flip html[data-dsh-skin="<id>"], then dispose the previous activation (append-only effect ledger, idempotent teardown). The latest request always wins; a failed or superseded switch leaves the previous skin fully intact. Try-on is the same switch without persistence — "Exit try-on" restores the committed skin. Apply persists the selection (POST /api/skin-center/v2/active). No page reload, no cordis.patch.yml rewrite, no boot-graph regeneration.
  • First paint: the host half registers one index.html transform (webServer.tapIndex, single adapter module src/tap-index-adapter.ts) that stamps html[data-dsh-skin] and inserts the stylesheet links into every served document, so a reload boots straight into the active skin with no flash of the stock look. The tap fails closed to the stock look on any problem.
  • Skin format (v2): skin.json (validated fail-closed, v1 fields package/wiring/bodyAttr ignored with migration warnings), skin.css (L1 token remaps + L2 semantic selectors), optional patches.css (L3 free selectors, high sensitivity), optional hooks.mjs (trusted escape hatch, high sensitivity), assets/, preview/. All CSS passes the safety pipeline (src/core/css-safety/transform.ts): every selector is force-scoped under html[data-dsh-skin], @import / remote or protocol-relative URLs / escaping paths are hard errors. See contracts/README.md.
  • Coverage contract: L1 remaps the official --dsw-* design tokens; L2 styles the semantic attributes (data-dsh-surface / data-dsh-part / data-dsh-plugin, enumeration in contracts/semantic-attrs-v1.md) which a compat adapter (src/client/runtime/semantic-adapter.ts) stamps onto the official shell DOM from stable anchors (data-slot outlets, data-chat-flow-kind, etc.); L3 patches carry any selector at the skin author's own risk. Plugins that output the semantic attributes themselves get the full L2 coverage; plugins that do not only get L1.
  • Background priority: a Wallpaper Engine wallpaper always wins over the user manual background scrim, which wins over the skin's manifest background media; toggling the wallpaper re-evaluates the priority live.
  • Background controls: a background-occlusion slider (0–100%) veils the backdrop behind the panels for skins that paint one, two per-state Gaussian-blur sliders (0–20 px) control the backdrop for empty and populated conversations, an input-card blur slider (0–20 px) controls only the frosted area behind the composer, and a bubble-opacity slider (0–100%) drives translucent message bubbles for skins that expose bubble alpha. Wallpaper-wide blur remains an independent wallpaper setting. The active background blur uses a fixed backdrop-filter element behind the shell; 0 disables it entirely (no element, no GPU cost).
  • Wallpaper Engine bridge: the card can use the machine's local Wallpaper Engine library as the GUI backdrop. The host half (src/we-library.ts + src/we-routes.ts) locates the WE install (Steam app 431960: registry, every path in libraryfolders.vdf, durable appmanifest_431960.acf ownership, and probe paths on Windows), scans its projects and workshop content plus optional manual folders, and serves the inventory, media (Range-streamed), previews, web-wallpaper project files (with the WE API shim injected), and scene main-texture PNGs (decoded in-process from PKG/TEX by src/pkg-extract.ts, cached on disk) through same-origin /api/skin-center/we/* routes. Video wallpapers render in a <video>, web wallpapers in a sandboxed <iframe>, scene wallpapers live in the built-in WebGL player (2D layered scenes and 3D model scenes replayed with WE material/shader semantics); scene-embedded scripts are ignored while supported image, reflection, water and particle passes remain live, and a "static frame" render mode pins a zero-animation-cost image for any type. Per-wallpaper Import copies the project into <harness-home>/skin-center/wallpapers/ so it survives Steam library changes, with update detection against the workshop original. Wallpapers are the user's own local files and are never uploaded or redistributed — Workshop content belongs to its authors. The Manual folders row accepts loose .mp4/.webm media, one project, a project collection, a Wallpaper Engine install root, or a Steam library root (~ expands to the home directory).
  • Legacy migration: on the first boot after the v2 upgrade, a one-shot bridge (src/legacy-bridge.ts) reads the retired dsh-skin managed section from the harness home cordis.patch.yml (where the v1 CLI wrote it; the active profile's cordis.patch.yml is probed as a secondary location), migrates the active skin id into the v2 selection store, and strips the legacy rows. The migration is idempotent and fails closed (the old state stays untouched on any error). It logs only when it migrated, cleaned, or failed — the nothing-to-migrate steady state stays silent (issue #788).

Install

dsh plugin --profile web add @linxin666/dsh-client-ui-skin-center
# From the repo (dev): dsh plugin --profile web add link:$(pwd)/packages/skins/skin-center

$(pwd) is your clone of the dsh-web-ui monorepo. All built-in skins ship inside this one package; community skins are plain directories dropped into $DSH_HOME/skins/<id>/ (no install command, no restart — reopen the card or reload to pick them up).

skin-center is a self-contained bundle meeting the official DSH plugin standard (dsh.bundle.patch points to cordis.patch.yml); it can also be installed via git: dsh plugin --profile web add github:<org>/dsh-web-ui#<sha> (the prepare script builds lib/ in place). pnpm ≥10 requires authorizing allowBuilds before installing a git dependency; a local link: install has no such requirement.

Configuration

  • Enable switch: turns the whole card (try-on / apply / background controls) on or off; persisted in the skin-background settings namespace.
  • Background sliders: occlusion (0–100%), two backdrop blur radii, input-card blur (0–20 px), and bubble opacity (0–100%); persisted in the same namespace.
  • Wallpaper panel: library folders, selection, render mode (live / static frame), dim, blur, pause-on-hidden, sound toggle and volume; persisted in the skin-wallpaper namespace.
  • Custom theme: light/dark accent, background, foreground and contrast profiles plus the applied marker; persisted as a versioned contract in the independent skin-custom-theme namespace. Wallpaper selection and rendering remain owned by skin-wallpaper.
  • User skin directory: $DSH_HOME/skins/<id>/; override precedence is DSH_SKINS_HOME, then DSH_SKINS_DIR, then $DSH_HOME/skins.

Security model

  • All /api/skin-center/* routes are same-origin only: writes reject cross-site requests (Sec-Fetch-Site / Origin fence), and asset reads are contained inside each skin directory (path escapes fail closed).
  • Skin CSS is sanitized (whitelist) before serving; patches.css (L3) is arbitrary CSS by design and disclosed as such — it runs with full page styling power and is not a security boundary.
  • The custom-theme editor emits only fixed declarations from CUSTOM_THEME_ALLOWED_TOKENS, each verified against the official token registry. User input is normalized color/contrast data and never becomes a selector, URL or free-form CSS payload.
  • hooks.mjs is trusted code that shares this repository's review and release; it is served same-origin only and its import/apply errors can never take the static skin down.

Known limitations

  • Inline styles written by plugins at runtime can only be overridden by L3 !important patches.
  • Plugins that do not output semantic attributes (and have no stable DOM anchors) receive L1 token coverage only.
  • A skin video background keeps playing regardless of the wallpaper pause-on-hidden setting; pause-on-hidden applies to the Wallpaper Engine bridge only.

Directory structure

skins/skin-center/
  contracts/                                # the skin-facing contract surface (schema, hooks API, semantic attrs)
  src/core/manifest-v2/                     # manifest v2 types + fail-closed validator
  src/core/css-safety/                      # lightningcss scoping + whitelist pipeline
  src/index.ts                              # host entry: routes, tapIndex adapter, legacy bridge
  src/skin-repo.ts                          # dual-source skin catalog (built-in + $DSH_HOME/skins)
  src/routes-v2.ts                          # /api/skin-center/v2/* routes
  src/tap-index-adapter.ts                  # the single tapIndex adapter (anti-FOUC)
  src/active-state.ts                       # active-skin selection persistence
  src/legacy-bridge.ts                      # one-shot v1 → v2 migration
  src/http-utils.ts / harness-home.ts       # shared route helpers / DSH path resolution
  src/we-library.ts / we-routes.ts / we-shim-source.ts / pkg-extract.ts   # Wallpaper Engine bridge
  src/client/runtime/                       # effect ledger, decoration layers, semantic adapter, switch controller, boot store
  src/client/SkinCenter.tsx                 # the settings card
  src/core/custom-theme.ts                  # versioned palette contract + audited token-only CSS generator
  src/client/custom-theme-controller.ts / CustomThemePanel.tsx            # persistence/runtime owner + editor card
  src/client/background.ts / wallpaper.ts / WallpaperPanel.tsx            # scrim + blur / WE bridge UI
  skins/<id>/                               # built-in skins (pure asset directories)

Acceptance checklist

  • [x] The skin-center section appears in 设置 → 皮肤中心 without console errors
  • [x] The list shows the official default plus every catalog skin; the active one is marked; invalid skins surface as diagnostics
  • [x] Try-on takes effect immediately and Exit restores the committed skin; only one skin is ever on the page
  • [x] One-click apply switches atomically with no reload; a later page load boots straight into the skin (no FOUC)
  • [x] The custom theme keeps independent light/dark profiles, survives reload, and never overrides an active catalog skin
  • [x] The Wallpaper Engine bridge, background scrim and blur controls are unaffected by skin switches