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@linxin666/dsh-client-ui-skin-minecraft

v0.2.0

Published

Hot-pluggable Minecraft skin for the dsh web GUI: a voxel take styled after the Minecraft main menu — procedurally drawn pixel-art panorama skybox, classic MC widget sprites, blocky panels

Readme

@linxin666/dsh-client-ui-skin-minecraft

English | 中文 A voxel take on the dsh web GUI, styled after the Minecraft main menu: a procedurally drawn pixel-art panorama skybox (blocky hills, pixel clouds, block trees, grass blocks) drifts slowly behind the app inside a CSS 3-D cube — the same panorama motion as the game's title screen, drawn from scratch rather than shipping Mojang's copyrighted textures. Buttons wear the classic MC widget sprite (gray slab, black outline, yellow hover label, press-down on click), inputs become sign posts (wooden plank with corner nails), panels float as translucent slate, and the palette maps to lapis blue, grass green, stone gray and gold sand.

Hot-pluggable as a client plugin: apply() sets the data-dsh-minecraft body attribute (the scope of the whole stylesheet), renders the chrome, and pins the document title; its effect disposer retracts every write. The stylesheet rides the bundle's CSS-modules auto-inject, so the loader removes it with the entry.

The skin is presentation-only: no services are injected, no cordis events are emitted, and nothing reaches a model request.

Installing

Skins ship inside the family aggregate package @linxin666/dsh-skins (installing it brings every skin) and are wired by the skin manager — this package declares no dsh.bundle (skin.json wiring.bundleWired: false), so dsh-skin use renders the insert row into the profile's own patch:

dsh plugin --profile web add @linxin666/dsh-skins

Activate or switch with dsh-skin use minecraft (helper script scripts/dsh-skin in the monorepo); only one skin is active at a time.

Building and testing

pnpm build   # tsdown: lib/index.js + lib/client.js (self-contained preset)
pnpm test    # vitest: apply/dispose contract spec

Publishing to the skin center

node scripts/skin-center-bundles    # re-embed this skin into skin-center's registry
pnpm --filter @linxin666/dsh-client-ui-skin-center build
node scripts/gallery-build          # refresh the gallery manifest/bundles
node scripts/capture-previews       # re-shoot preview/light.png + preview/dark.png

Then commit everything (lib/, preview/, regenerated registry/gallery) and open a PR.