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@lippelt/srd-dnd5e-2024

v0.1.2

Published

D&D 5e (2024) system module for @lippelt/srd-core — SRD 5.2, CC-BY 4.0

Readme

@lippelt/srd-dnd5e-2024

Módulo D&D 5e (2024 / "One D&D") para @lippelt/srd-core.

D&D® é trademark da Wizards of the Coast LLC. Baseado no System Reference Document 5.2 sob Creative Commons Attribution 4.0 International.

Diferenças vs @lippelt/srd-dnd5e-2014

  • Exaustão: agora uma escala única 1..10 com −2 cumulativo em testes com d20 por nível; nível 10 = morte (em vez dos 6 níveis discretos do 5.1).
    • O parâmetro exhaustion em roll('d20') / roll('attack') / roll('save') aplica a penalidade automaticamente.
    • O tracker tem o campo exhaustion (0..10) pra registrar.
  • Condições: 14 + Exaustão como entrada única (em vez de exhaustion-1 até exhaustion-6).
  • Resto da matemática: idêntica à 2014 — vantagem/desvantagem, crítico em 20 natural, CD de resistência = 8 + prof + mod etc.

O que inclui

  • 9 presets de dados — d20 (+ vantagem/desvantagem), d4–d12, d100
  • 15 condições — Cego, Enfeitiçado, Surdo, Exaustão (nível), Amedrontado, Agarrado, Incapacitado, Invisível, Paralisado, Petrificado, Envenenado, Caído, Contido, Atordoado, Inconsciente
  • 4 campos de status — CA, Exaustão, Mortes ✓, Mortes ✗
  • Regras: check, attack, save, damage, applyDamage (resistência/vulnerabilidade/imunidade)
  • Utilitários: abilityMod, spellSaveDC, spellAttackBonus, exhaustionPenalty

Uso

import { register } from '@lippelt/srd-core'
import { dnd5e2024 } from '@lippelt/srd-dnd5e-2024'

register(dnd5e2024)

Licença

MIT (código). Mecânica derivada do SRD 5.2 (CC-BY 4.0, Wizards of the Coast).