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@lippelt/srd-lancer

v0.1.1

Published

Lancer system module for @lippelt/srd-core — third party work under the Lancer Third Party License

Readme

@lippelt/srd-lancer

Módulo Lancer para @lippelt/srd-core.

Lancer™ é trademark da Massif Press. Este trabalho não é um produto oficial de Lancer; é um trabalho de terceiros, publicado sob a Lancer Third Party License. Lancer não tem tradução oficial PT-BR — os rótulos das condições mantêm os nomes originais em inglês (Impaired, Slowed etc) com explicação em PT-BR no resumo.

O que inclui

  • Presets de dados — d20, d6/2d6/3d6/4d6, d3, "structure" (estrutura), "stress" (estresse)
  • 12 condições de status (Impaired, Slowed, Immobilized, Lock On, Engaged, Stunned, Prone, Invisible, Shutdown, Hidden, Danger Zone, Burn) — nomes oficiais, resumos próprios em PT-BR.
  • Campos de status — Structure (0–4), Stress (0–4), Heat, Armor (0–4), Evasion, E-Defense
  • Regras automatizadas:
    • roll('check' | 'skill', { modifier, accuracy?, difficulty? }) — d20 + Accuracy/Difficulty (cancelam 1-1; rola o líquido, pega o maior pra accuracy / o menor pra difficulty).
    • roll('attack', { modifier, targetDefense?, accuracy?, difficulty? }) — d20 vs Evasion/E-Defense; crítico em 20 natural.
    • roll('damage', { count, sides, modifier, type?, armor? }) — Armor reduz dano cinético/energético/explosivo; ignora burn/heat.
    • roll('structure', {}) / roll('stress', {}) — d6 nas tabelas de dano estrutural / de reator.
    • applyDamage(amount, { type, armor }) — mesma redução da rolagem de dano.

Não inclui (3PP License)

Não redistribuímos texto ou arte oficial da Massif Press. As tabelas e descrições de condições são paráfrases mecânicas escritas do zero. Para regras detalhadas use o Lancer Core Book.

Uso

import { register } from '@lippelt/srd-core'
import { lancer } from '@lippelt/srd-lancer'

register(lancer)

Licença

MIT (código). Mecânicas usadas sob a Lancer Third Party License da Massif Press.