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@llmletsplay/versus-chess

v0.1.1

Published

Standalone Versus chess engine package

Readme

@llmletsplay/versus-chess

Drop-in Chess engine with legal move validation and end-state detection.

Install

npm install @llmletsplay/versus-chess

Quick Start

import { ChessGame } from '@llmletsplay/versus-chess';

const game = new ChessGame('demo');
await game.initializeGame();
const state = await game.getGameState();

console.log(state.currentPlayer);

Host App Pattern

Use the engine inside your UI runtime, validate the user move locally, then validate the agent reply against the same instance before committing it.

const userMove = {
  player: 'white',
  from: { row: 6, col: 4 },
  to: { row: 4, col: 4 },
};

await game.validateMove(userMove);
const afterUserMove = await game.makeMove(userMove);

const agentMove = await askAgent(afterUserMove);
await game.validateMove(agentMove);
const afterAgentMove = await game.makeMove(agentMove);

For copy-pasteable host examples, see examples/agent-turn-loop.mjs and examples/react-agent-omok.tsx.

What You Get

  • ESM build output from dist/
  • Type declarations for TS consumers
  • In-memory storage by default, with optional database injection when you need persistence
  • Package-local rules in RULES.md

Public API

  • new ChessGame(gameId, database?)
  • initializeGame(config?)
  • validateMove(move)
  • makeMove(move)
  • getGameState()

Rules

See RULES.md for the implemented objective, setup, turn flow, end conditions, and engine notes.

Testing

This package is exercised by the shared game-engine test suite that the server integration layer also consumes.