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@load-games/core

v0.2.1

Published

Shared game engine primitives: BaseEngine, GameLoop, InputManager. Core of the load-games suite.

Downloads

598

Readme

@load-games/core

Shared primitives for load-games — tiny canvas games that fill loading screens.

You don't usually install this directly. Game packages (@load-games/snake, @load-games/flappy, etc.) depend on it as a peer.

Install

pnpm add @load-games/core

API

BaseEngine

Abstract base class. Extend it to build a game.

import { BaseEngine, InputManager } from '@load-games/core'

class MyGame extends BaseEngine {
  protected readonly gameName = 'My Game'
  protected readonly controlHints = ['Space — jump']

  protected update(dt: number) { /* dt in ms */ }
  protected render() { /* draw to this.ctx */ }
}

Lifecycle: start() → idle screen → first input calls beginGame()runningupdate/render per frame → pause() / resume() / destroy().

Auto-pauses on visibilitychange (tab hidden) and IntersectionObserver (canvas off-screen).

GameLoop

requestAnimationFrame-driven loop. Caps dt at 100ms to survive tab resume.

const loop = new GameLoop(dt => doStuff(dt))
loop.start(); loop.stop()

InputManager

Unified keyboard / mouse / touch input. Maps arrows + WASD to direction events, Space/Enter/click/tap to 'tap'. Detects swipes.

const input = new InputManager(canvas)
input.on('tap', () => jump())
input.on('arrowLeft', () => moveLeft())
if (input.isDown('arrowRight')) moveRight()
input.shouldPreventScroll = true  // suppress page scroll while game runs

Types

GameConfig, GameTheme, GameState, Point, Rect, InputEvent — plus DEFAULT_THEME, DEFAULT_CONFIG.

License

MIT