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@localspeech/speech-to-text

v0.1.0

Published

Live speech-to-text that runs entirely in the browser (Parakeet TDT v3 on WebGPU or WASM).

Readme

@localspeech/speech-to-text

Live speech-to-text that runs entirely in the browser: no server, no API key, and audio never leaves the device. Dictation with live text, transcription of recordings, and multi-source sessions (microphone plus a shared call or tab). React hooks and an assistant-ui dictation adapter are included.

  • Model: NVIDIA Parakeet TDT 0.6B v3 on ONNX Runtime Web (WebGPU, or multithreaded WASM), with punctuation and capitalization.
  • 25 European languages, detected automatically: Bulgarian, Croatian, Czech, Danish, Dutch, English, Estonian, Finnish, French, German, Greek, Hungarian, Italian, Latvian, Lithuanian, Maltese, Polish, Portuguese, Romanian, Russian, Slovak, Slovenian, Spanish, Swedish, Ukrainian.
  • Live text: speech is cut into segments at pauses; the open segment is re-transcribed while you speak (every 800 ms), then finalized with word timings when you pause.
  • Downloads once (≈670 MB on WASM, ≈1.2 GB on WebGPU) and is cached in the browser; can be served from your own origin for locked-down networks.
npm install @localspeech/speech-to-text

Quick start

import { createSpeechToText } from '@localspeech/speech-to-text';

const stt = createSpeechToText();          // nothing is downloaded yet

// Dictation (loads the model and opens the microphone on first use):
const dictation = stt.dictate({
  onPartial: (text) => preview.textContent = text,   // the phrase being spoken, updated live
  onFinal: (text) => output.value += ` ${text}`,     // each finished phrase
});
const text = await dictation.stop();       // finalizes what was being said

// A recording or file (any format the browser can decode):
const { text: transcript } = await stt.transcribe(file);

Serving the runtime files (required)

ONNX Runtime's .wasm/.mjs files must be served from your own origin. The localspeech-assets command (installed with the package) copies them to public/localspeech/, the default runtimeUrl:

{ "scripts": { "predev": "localspeech-assets", "prebuild": "localspeech-assets" } }

Serve your pages cross-origin isolated (Cross-Origin-Opener-Policy: same-origin, Cross-Origin-Embedder-Policy: require-corp or credentialless) so WASM inference can use several threads; without it, transcription on WASM is too slow to keep up live. See the text-to-speech README for a Next.js example and CSP notes. The microphone needs a secure context (HTTPS or localhost).

Configuration

| Option | Default | | | --- | --- | --- | | backend | 'auto' | 'auto' (WebGPU, falling back to WASM), 'webgpu' or 'wasm'. | | precision | 'auto' | Encoder: int8 on WASM, fp16 on WebGPU (fp32 without shader-f16). | | segmentation | 800 / 600 / 20000 | { partialIntervalMs, minSilenceMs, maxSegmentMs }: live-text interval, pause that ends a segment, longest segment. | | modelBaseUrl | https://huggingface.co | A mirror with the same layout, or a path on your site (see Self-hosting). | | runtimeUrl | /localspeech/onnxruntime-web-<version>/ | Where the runtime files are served. | | wasmThreads | 0 | WASM threads; 0 = automatic (cores − 2). |

API

const stt = createSpeechToText(config);

stt.getSnapshot();          // { status: 'idle' | 'loading' | 'ready' | 'error', progress, error, backend, precision }
stt.subscribe(listener);
await stt.load();
await stt.isCached();

const d = stt.dictate({ stream?, onPartial?, onFinal? });   // returns at once
d.getSnapshot();            // { status: 'loading' | 'starting' | 'listening' | 'stopping' | 'ended' | 'cancelled' | 'error', text, finalText, error }
d.subscribe(listener);
await d.stop();             // final text, after the phrase being spoken is finalized
d.cancel();                 // stop at once, discard the open phrase

await stt.transcribe(input);   // Blob | ArrayBuffer | AudioBuffer | { samples, sampleRate } → { text, durationSec, computeMs }

// Advanced: microphone and call audio at once, with per-segment events and word timings.
const session = await stt.startSession(
  { sources: [{ kind: 'mic' }, { kind: 'system', stream: await requestSystemAudio() }] },
  { onPartial, onFinal, onLevel, onStats },
);
await session.stop();

requestSystemAudio() must be called in a click: it opens the browser's screen picker (share a tab with audio, or the screen with system audio); only the sound is kept. One dictation or session at a time.

React

import { SpeechToTextProvider, useDictation, useSpeechToTextDownload } from '@localspeech/speech-to-text/react';

<SpeechToTextProvider config={{}}>   {/* or stt={instance} */}
  <MicButton />
</SpeechToTextProvider>;

function MicButton() {
  const { start, stop, listening, text } = useDictation();
  return (
    <>
      <button onClick={() => (listening ? stop() : start())}>{listening ? 'Stop' : 'Dictate'}</button>
      <p>{text}</p>
    </>
  );
}

Also: useSpeechToText(), useSpeechToTextState(), useSpeechToTextDownload() (download button and progress) and useDictationState(dictation).

assistant-ui

import { createDictationAdapter } from '@localspeech/speech-to-text/assistant-ui';

const stt = useSpeechToText();
const dictation = useMemo(() => createDictationAdapter(stt), [stt]);
const runtime = useChatRuntime({ adapters: { dictation } });   // ComposerPrimitive.Dictate now uses it

Live text is shown as the composer's preview; each finished phrase is appended to what the user typed. Checked against @assistant-ui/react 0.15.

Self-hosting the model (locked-down networks)

npx localspeech-models public/models --stt      # int8 + fp16 encoders by default (≈1.9 GB); --stt-precision int8 for WASM only

then createSpeechToText({ modelBaseUrl: '/models' }). Nothing is then fetched from huggingface.co.

Browser support

Current Chrome and Edge (WebGPU, or WASM). Other browsers with WebAssembly SIMD should work on WASM; Safari and mobile browsers are untested. Live transcription on WASM needs a reasonably fast CPU and cross-origin isolation; WebGPU keeps up comfortably.

Licenses

MIT. The model weights are downloaded at runtime and not included: Parakeet TDT 0.6B v3 is CC-BY-4.0 (by NVIDIA; attribution required, which this notice provides); the ONNX export used is ysdede/parakeet-tdt-0.6b-v3-onnx, run with parakeet.js (MIT).

Related projects

parakeet.js and Keet (the runner this builds on, and a live transcription app), FluidAudio Web, LocalMode, MoonshineJS and whisper-web. Chrome also offers on-device Web Speech recognition in some locales; this package works the same in every browser that runs it, with 25 languages and an assistant-ui adapter.

Part of localspeech; see also @localspeech/text-to-speech.