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@logue/reverb

v1.3.9

Published

JavaScript Reverb effect class

Downloads

144

Readme

Reverb.js

jsdelivr CDN NPM Downloads Open in unpkg npm version Open in Gitpod Twitter Follow

Append reverb effect to audio source.

This script is originally a spin out of sf2synth.js's reverb effect.

Sample

Syntax

const reverb = new Reverb(ctx, {
  /**
   * Randam noise algorythm
   * @see {@link https://github.com/thi-ng/umbrella/tree/develop/packages/random}
   */
  randomAlgorithm: SYSTEM;
  /**
   * IR (Inpulse Response) colord noise algorithm (BLUE, GREEN, PINK, RED, VIOLET, WHITE)
   * @see {@link https://github.com/thi-ng/umbrella/tree/develop/packages/colored-noise}
   */
  noise: Noise.WHITE,
  /** IR source noise scale */
  scale: 1;
  /** Number of IR source noise peaks */
  peaks: 2;
  /** Amount of IR decay. 0~100 */
  decay: 5,
  /** Delay time o IR. (NOT delay effect) 0~100 [sec] */
  delay: 0,
  /** Filter frequency. 20~5000 [Hz] */
  filterFreq: 2200,
  /** Filter Q. 0~10 */
  filterQ: 1,
  /**
   * Filter type. 'bandpass' etc.
   * @see {@link https://developer.mozilla.org/en-US/docs/Web/API/BiquadFilterNode/type}
   */
  filterType: 'lowpass',
  /** Dry (Original Sound) and Wet (Effected sound) raito. 0~1 */
  mix: 0.5,
  /** Reverse IR. */
  reverse: false,
  /** Time length of IR. 0~50 [sec] */
  time: 3,
});

Usage

// Setup Audio Context
const ctx = new window.AudioContext();

// iOS fix.
document.addEventListener('touchstart', initAudioContext);
function initAudioContext() {
  document.removeEventListener('touchstart', initAudioContext);
  // wake up AudioContext
  const emptySource = ctx.createBufferSource();
  emptySource.start();
  emptySource.stop();
}

// Setup Reverb Class
const reverb = new Reverb(ctx, {});

// put Audio data to audio buffer source
const sourceNode = ctx.createBufferSource();
sourceNode.buffer = [AudioBuffer];

// Connect Reverb
reverb.connect(sourceNode);
sourceNode.connect(ctx.destination);

// fire
sourceNode.play();

CDN Usage

Not really intended for use with a CDN.

The dependent libraries @thi.ng/colored-noise, @thi.ng/random and @thi.ng/transducers need to be loaded separately.

Reference

License

©2019-2024 by Logue. Licensed under the MIT License.