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@lollipopkit/liquid-glass

v0.2.1

Published

Core liquid glass algorithms, shared filter params, and framework-agnostic types.

Downloads

272

Readme

@lollipopkit/liquid-glass

Core liquid glass algorithms and shared types for the liquid-glass monorepo.

Install

npm install @lollipopkit/liquid-glass

Includes

  • displacement map generation
  • specular map generation
  • magnifying map generation
  • shared filter parameter normalization and cache helpers
  • browser runtime asset generation
  • runtime backend resolution helpers

Runtime API

The core package exposes a browser runtime helper for generating filter assets without going through the Vite virtual: modules.

import {
  configureLiquidGlassWorkerRuntime,
  createManagedLiquidGlassRuntimeAssets,
  createLiquidGlassRuntimeAssets,
  prewarmLiquidGlassManagedRuntimeAssets,
  resolveLiquidGlassRuntimeBackend,
} from "@lollipopkit/liquid-glass";

const backend = resolveLiquidGlassRuntimeBackend(
  {
    width: 360,
    height: 120,
    radius: 36,
    bezelWidth: 24,
    glassThickness: 90,
    refractiveIndex: 1.5,
    magnify: false,
    bezelType: "convex_squircle",
  },
  2,
  "auto",
  false
);

const assets = await createLiquidGlassRuntimeAssets(
  {
    width: 360,
    height: 120,
    radius: 36,
  },
  {
    backend: "auto",
    dpr: 2,
    useCache: true,
  }
);

await assets.update(
  {
    glassThickness: 104,
  },
  {
    useCache: false,
  }
);

assets.dispose();

await prewarmLiquidGlassManagedRuntimeAssets(
  {
    width: 720,
    height: 220,
    radius: 44,
  },
  {
    backend: "auto",
    dpr: 2,
    useCache: true,
  }
);

const managedAssets = await createManagedLiquidGlassRuntimeAssets(
  {
    width: 360,
    height: 120,
    radius: 36,
  },
  {
    backend: "auto",
    dpr: 2,
    useCache: true,
  }
);

managedAssets.dispose();

If your bundler needs a custom worker loader, configure it before the first managed runtime call:

configureLiquidGlassWorkerRuntime({
  workerFactory: (options) =>
    new Worker(new URL("./liquidGlassRuntime.worker.js", import.meta.url), {
      name: options?.name,
      type: "module",
    }),
});

Runtime Options

type LiquidGlassRuntimeBackend = "ts" | "worker";
type LiquidGlassRuntimeBackendPreference =
  | LiquidGlassRuntimeBackend
  | "auto";

type CreateLiquidGlassRuntimeAssetsOptions = {
  backend?: LiquidGlassRuntimeBackendPreference;
  dpr?: number;
  signal?: AbortSignal;
  useCache?: boolean;
};
  • backend
    • "auto" lets your app resolve a preferred backend from workload size.
    • "ts" forces the main-thread runtime path.
    • "worker" prefers the shared worker runtime when the current environment supports Worker, OffscreenCanvas, and URL.createObjectURL.
  • useCache
    • true reuses cached runtime renders when parameters match.
    • false bypasses runtime cache and forces fresh generation.

Runtime Entrypoints

  • createLiquidGlassRuntimeAssets()
    • main-thread runtime helper
    • best for smaller workloads or when your app wants explicit control
  • createManagedLiquidGlassRuntimeAssets()
    • shared runtime helper that can resolve to either ts or worker
    • use this when React, Vue, or Svelte integrations all need the same worker-backed path
  • prewarmLiquidGlassManagedRuntimeAssets()
    • warms the shared worker render cache for a later create/update sequence
  • configureLiquidGlassWorkerRuntime()
    • overrides the default worker factory when your host app needs custom bundler wiring

See the root repository README for full usage and package relationships.