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@loonylabs/gamedev-client

v0.1.2

Published

Client-side rendering and input layer for the loonylabs gamedev framework.

Readme

@loonylabs/gamedev-client

Client-side rendering and input layer for the loonylabs gamedev framework.

What's in here

Three.js-based renderer utilities, camera controllers, input handling and interpolation. No game-specific logic — purely generic infrastructure.

  • Cameras — Follow, FirstPerson, ThirdPerson, Orbit controllers
  • Input — WASD controller, click-to-move controller
  • Renderer — scene setup, chunk streamer, interpolation, VFX, particles
  • Assets — asset builder, animator, shape factory, materials
  • EventBus — typed client-side event system
  • Shaders — procedural shader material base

Install

pnpm add @loonylabs/gamedev-client

Usage

import { createScene, WASDController, FollowCameraController } from '@loonylabs/gamedev-client'

const scene = createScene(canvas)
const camera = new FollowCameraController(scene.camera)
const input = new WASDController()

Part of the loonylabs gamedev toolkit

| Package | Role | |---|---| | @loonylabs/gamedev-core | ECS, physics, dungeon gen | | @loonylabs/gamedev-client | ← you are here | | @loonylabs/gamedev-server | Tick loop, session management, DB | | @loonylabs/gamedev-protocol | Zod network schemas | | @loonylabs/create-game | Project scaffold CLI |

Get started: npx @loonylabs/create-game my-game ./my-game