@lovebowls/leaguejs
v0.2.28
Published
A framework-agnostic JavaScript library for managing leagues, teams, and matches
Maintainers
Readme
LeagueJS
A pure JavaScript library for managing leagues, teams, and matches.
Note: This library is currently in alpha status. The API may change without notice.
Overview
LeagueJS is a framework-agnostic JavaScript library that provides a clean, efficient way to manage leagues, teams, and matches. It follows a class-based approach, allowing you to create and manipulate league data directly. The library supports both CommonJS and ES Modules, making it compatible with various environments including Node.js, browsers, and Wix. With full TypeScript support including declaration files, it offers excellent IDE integration and type safety for all operations.
Features
League Management
- Create customizable leagues with configurable point systems
- Direct operations on league instances
- JSON import/export for data portability
Team Management
- Create and manage teams within leagues
- Track team details and statistics
- Handle team additions and removals
Match Management
- Create and record match results between teams
- Support for match scheduling
- Comprehensive match history tracking
- Unique match identifiers using UUID v4
League Table Calculations
- Automated position table generation
- Configurable scoring systems (points for wins, draws, losses)
- Sort by points, shot difference, and shots scored
TypeScript Support
- Full TypeScript declaration files (.d.ts) for all classes and functions
- Enhanced IDE autocompletion support for Wix and other environments
- Comprehensive type definitions for all classes and methods
- Seamless integration with TypeScript projects
- Type safety for all classes and methods
- Comprehensive interface definitions
Dependencies
- uuid: Used for generating unique match identifiers
- Version: ^11.1.0
- Purpose: Ensures each match has a globally unique identifier
- Implementation: Uses UUID v4 for maximum uniqueness
Installation
npm install @lovebowls/leaguejsUsage
ES Modules (Recommended)
import { League, Team, Match } from '@lovebowls/leaguejs';
// Create a new league
const league = new League({
name: 'Premier League',
settings: {
pointsForWin: 3,
pointsForDraw: 1,
pointsForLoss: 0
}
});
// Add teams
const team1 = new Team({ _id: 'arsenal', name: 'Arsenal' });
const team2 = new Team({ _id: 'chelsea', name: 'Chelsea' });
league.addTeam(team1);
league.addTeam(team2);
// Add a match with the result
const match = new Match({
homeTeam: team1,
awayTeam: team2,
date: new Date(),
result: { homeScore: 2, awayScore: 1 }
});
league.addMatch(match);
// Get team stats
const teamStats = league.getTeamStats(team1._id);
// Get league table
const leagueTable = league.getLeagueTable();CommonJS
const { League, Team, Match } = require('@lovebowls/leaguejs');
// Usage is identical to ES Modules example aboveWix Backend Usage
For Wix backend code, use Direct import:
// Method 1: Direct import (recommended)
import { League, Team, Match } from '@lovebowls/leaguejs';
### Data Persistence
To save and load league data:
```javascript
// Convert to JSON for storage
const leagueJSON = league.toJSON();
// Later, load from JSON
const loadedLeague = League.fromJSON(leagueJSON);API Reference
League
Represents a league with teams and matches.
Methods
- addTeam(team) - Add a team to the league
- removeTeam(teamId) - Remove a team from the league
- addMatch(match) - Add a match to the league
- getTeam(teamId) - Get a team by ID
- getMatch(matchId) - Get a match by ID
- getTeamMatches(teamId) - Get all matches for a team
- getTeamStats(teamId) - Get statistics for a team
- getLeagueTable() - Get the current league table
- toJSON() - Convert league to JSON
- static fromJSON(jsonData) - Create a League instance from JSON data
Team
Represents a team in a league.
Properties
- _id - Unique identifier for the team
- name - Name of the team (defaults to _id if not provided)
Methods
- update(updates) - Update team details
- toJSON() - Convert team to JSON
Match
Represents a match between two teams.
Methods
- getWinner() - Determines the winner (team name or 'draw') or null if no result.
- isDraw() - Returns true if the match is a draw, false otherwise, or null if no result.
- setRinkScores(rinkScores) - Set rink scores for an existing match result
- getRinkResults() - Get rink win/draw counts
- toJSON() - Convert match to JSON
- _id - The unique identifier for the match
Project Structure
leaguejs/
├── src/
│ ├── models/
│ │ ├── League.js
│ │ ├── Team.js
│ │ └── Match.js
│ ├── utils/
│ │ ├── calculators.js
│ │ └── validators.js
│ └── index.js
├── dist/
│ ├── index.js # ES Module build
│ ├── index.js.map # Source map for ES Module
│ ├── index.cjs # CommonJS build
│ └── index.cjs.map # Source map for CommonJS
├── tests/
├── package.json
├── rollup.config.js
└── README.mdDevelopment
Source Control
This project uses Git for version control. To clone the repository:
git clone https://helixteamhub.cloud/lovebowlscouk/projects/leaguejs/repositories/leagueJS/tree/main.git
cd leaguejs
npm installBuilding
The library is built using rollup to generate both CommonJS and ES Module formats:
# Development build with watch mode
npm run dev
# Production build
npm run buildTesting
The library includes comprehensive tests using Jest:
npm testLicense
MIT
Contributing
Contributions are welcome! Please follow these steps:
- Fork the repository
- Create a feature branch (
git checkout -b feature/amazing-feature) - Commit your changes (
git commit -m 'Add some amazing feature') - Push to the branch (
git push origin feature/amazing-feature) - Open a Pull Request
Please ensure your code follows the existing style and includes appropriate tests.
