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@lovo/matter

v3.9.0

Published

Engine for Matter — TSL primitives, renderer, scheduler. Framework-agnostic.

Downloads

1,085

Readme

@lovo/matter

Framework-agnostic engine for Matter — React shader components on WebGPU + Three.js TSL.

This package contains the TSL primitives, the renderer, and the scheduler. It has no React dependency. If you're using React, install @lovo/matter-react alongside this package — it adds React-friendly wrappers (a shared <ShaderScene>, input hooks, and @react-three/fiber integration) on top of this engine.

Install

npm install @lovo/matter three
# or: pnpm add @lovo/matter three

three is a peer dependency. Matter targets three@^0.170.0 and uses the WebGPU TSL API exclusively.

What's inside

  • TSL primitives: fractalNoise, voronoi, colorRamp, quantize, and a handful of others — composable shader fragments for procedural visuals.
  • Renderer: thin wrapper around WebGPURenderer that handles canvas resize, DPR, and setClearColor.
  • Scheduler: visibility/intersection-aware render loop that pauses when the canvas is off-screen or the tab is hidden.

Minimal usage

import { fractalNoise, colorRamp } from '@lovo/matter'
import { uv, vec3, time } from 'three/tsl'

// Inside your TSL fragment graph:
const noise = fractalNoise(uv().mul(4).add(time.mul(0.1)))
const color = colorRamp(noise, [
  { stop: 0.0, color: vec3(0.05, 0.05, 0.1) },
  { stop: 1.0, color: vec3(0.3, 0.5, 0.95) },
])

For polished drop-in components like <LinearGradient> and <Aurora>, install @lovo/matter-cli and copy them into your project.

Docs

Full docs and live demos: https://github.com/lovo-hq/matter

Migration from 0.3.x

MatterScheduler, MatterRenderer, and MatterBackend have been renamed to FrameScheduler, GpuRenderer, and GpuBackend. The old names are deprecated and still work — remove them at your leisure before 0.5.0.

License

MIT — see LICENSE.