npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2025 – Pkg Stats / Ryan Hefner

@lucania/lumina

v1.0.0

Published

A web rendering engine for high-performance 3D graphics.

Readme

Lumina

A rendering engine for high-performance 3D graphics in your browser!

  • Contains a high-level rendering abstraction.

⚠️ Note: This project is currently under active development and may change frequently. Because the project is still in early stages of development, the interface is constantly changing. Because of this, documentation has not yet been released.

High Level

  • Renderer - Used to make rendering requests.
    • GraphicsFactory - Used to create graphics resources.
  • Data
    • Buffer - Represents data to be sent to the GPU.
    • Material - Represents the visual properties of renderable objects.
      • Texture - Represents pixel data that can be sampled by the GPU.
    • Model - Represents an object in the 3D world that can be rendered.
      • Mesh - Represents renderable geometry.
      • Vertex - Represents a point in 3D space used to make up geometry.
        • VertexAttribute - Represents an attribute of a vertex, I.E. position, color, normals, UV coordinates, etc.
    • Uniform - Represents a CPU value that can be sent to the GPU.
    • Instance Manager - Manages rendering the same model many times.
  • Process
    • Pipeline - Used to manage the stages of rendering.
    • Shader - Represents a program to be executed by a pipeline, on the GPU.

Made with ❤️ by Jeremy Bankes