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@lukekaalim/act-curve

v4.0.0

Published

An animation library for @lukekaalim/act

Downloads

44

Readme

@lukekaalim/curve

An animation library for @lukekaalim/act

Guide

Interpolation

The core of this library is about the interpolation of values.

The lerp function will return an interpolated value from two inputs, based on a t/progress values from zero to one.

Vectors

This library contains a few vector types (Vector1D/Vector2D/Vector3D).

It also defines a interpolation function for each type, as well as some basic math operations.

Each vector type has a different set of functions, but each group of function is organised into a VectorAPI structure - letting you define functions that can work across different vector types as long as the specific VectorAPI is passed as an argument.

Curves

Each of the vectors can be used to build out a Bezier curve through the CurveAPI.

A Bezier Curve is made of four points - a start and end, plus two control points in the middle.

Much like a linear interpolation, we can get the result of a point moving across the curve.

Animation

We can use these curves to drive values more smoothly than a linear interpolation. Since the curve can let us control momentum more, we can define the start and end speed of the animation.