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@magmacrunch/adenosine-audio

v0.2.4

Published

Web Audio API engine for game music and sound effects

Readme

@magmacrunch/adenosine-audio

Web Audio engine for looping game music and pooled sound effects — fades, muting, and pausing with tab visibility. No runtime dependencies.

npm install @magmacrunch/adenosine-audio

Use

import * as AdAudio from '@magmacrunch/adenosine-audio';

await AdAudio.init({
  music: { url: 'audio/theme.ogg', volume: 0.4, fadeIn: 2.0 },
  sfx: {
    deal: { url: 'audio/deal.wav', volume: 0.8, pool: 4 },
    win:  { url: 'audio/win.wav' },
  },
});

// Browsers require a user gesture before audio may start.
playButton.addEventListener('click', () => AdAudio.playMusic());

AdAudio.playSfx('deal');
AdAudio.toggleMusicMute();
AdAudio.handleVisibility(true);   // pause music while the tab is hidden

pool pre-allocates buffer sources so a rapidly repeated effect does not cut itself off.

Without a bundler

Straight from a CDN — no npm, no build step:

<script src="https://cdn.jsdelivr.net/npm/@magmacrunch/[email protected]/dist/index.global.js"></script>

The IIFE build exposes window.AdAudio. The version is pinned to a minor here on purpose: an unpinned URL follows latest and will cross a major without warning.

Installed from npm instead, the same file is dist/index.global.js.

Full API

API.md documents every export, with parameters and return shapes.

Module format

ESM only. The exports map declares no require condition, so this cannot be require()d from CommonJS — use import, or the IIFE build above.

License

Apache-2.0 — Copyright 2026 Magma Crunch Media.

Part of adenosine, a collection of lightweight web game engines by magmacrunch media. Keep the NOTICE file with any copy you distribute.