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@magmacrunch/adenosine-puzzle

v0.2.5

Published

Sliding tile puzzle framework — grid engine, input, rendering, scoring

Readme

@magmacrunch/adenosine-puzzle

Sliding tile puzzle framework — grid engine, input handling, rendering and scoring. Powers 2048-likes, fifteen-puzzles and Klotski variants. No runtime dependencies.

npm install @magmacrunch/adenosine-puzzle

Use

The framework owns the grid, input and scoring; you supply the move rules, because that is what differs between puzzles.

import { PuzzleGrid, createGame, createInput, createRenderer, createScoring }
  from '@magmacrunch/adenosine-puzzle';

const board = document.getElementById('board');
const renderer = createRenderer(board);
const scoring = createScoring('fifteen-puzzle');

// spawnTiles gates spawning after each MOVE, not at the start: init() always
// calls addInitialTiles(), which calls your addRandomTile() twice.
const game = createGame({ size: 4, gameName: 'fifteen-puzzle', spawnTiles: false });

game.addRandomTile = () => {
  const empty = PuzzleGrid.getEmptyCells(game.grid);
  if (!empty.length) return;
  const cell = empty[Math.floor(Math.random() * empty.length)];
  game.grid.board[cell.row][cell.col] = Math.random() < 0.9 ? 1 : 2;
};

game.moveLeft = () => { /* your sliding + merge rules */ };

game.setOnRender(() => renderer.renderGrid(game.grid));
game.setOnStateChange((info) => {
  document.getElementById('score').textContent = info.score;
});

createInput({ onMove: (dir) => game.handleMove(dir), isActive: () => game.isActive() }, board);
game.init();

Without a bundler

Straight from a CDN — no npm, no build step:

<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/@magmacrunch/[email protected]/puzzle-base.css">
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/@magmacrunch/[email protected]/puzzle-grid.css">
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/@magmacrunch/[email protected]/puzzle-modals.css">
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/@magmacrunch/[email protected]/puzzle-responsive.css">
<script src="https://cdn.jsdelivr.net/npm/@magmacrunch/[email protected]/dist/index.global.js"></script>

The IIFE build exposes window.AdPuzzle. The version is pinned to a minor here on purpose: an unpinned URL follows latest and will cross a major without warning.

Installed from npm instead, the same file is dist/index.global.js.

Full API

API.md documents every export, with parameters and return shapes.

Theming

| Property | Default | What it colours | |---|---|---| | --apz-accent | #00f5ff | Borders, headings, focus | | --apz-accent-bright | #33ffff | Hover / emphasis | | --apz-accent-alt | #ff2d78 | Secondary accent, buttons | | --apz-accent-alt-hover / -dim / -dark | #ff5a99 / #cc2266 / #aa1155 | Its states | | --apz-bg | #0a0612 | Page | | --apz-bg-panel | #1a0a2a | Board and modals | | --apz-border | #2a1a3a | Dividers | | --apz-text / --apz-text-dim | #f0ead8 / #8a7fa8 | Body / secondary |

Glows derive from the two accents via color-mix, so one override carries.

Tile colours are deliberately not variables. The value gradient is per-tile and there are seventeen of them, so they stay literal — restyle them directly:

.tile[data-value="2048"] { background: #ff00aa; color: #fff; }

Derived colours use color-mix(), which needs Chrome 111, Safari 16.2 or Firefox 113 — all shipped in 2023.

Module format

ESM only. The exports map declares no require condition, so this cannot be require()d from CommonJS — use import, or the IIFE build above.

License

Apache-2.0 — Copyright 2026 Magma Crunch Media.

Part of adenosine, a collection of lightweight web game engines by magmacrunch media. Keep the NOTICE file with any copy you distribute.