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@manga-js/manga-js-core

v1.3.7

Published

Core of Manga JS Server

Downloads

23

Readme

Manga.js Core

manga.js logo

The purpose of this project is to keep organized data and be able to add listeners in certain paths, in addition to providing a possible form of message that can be stored in memory.

Instalation

npm i --save manga-js-core

Donate:

If this project helps you, please donate

https://www.paypal.com/donate/?hosted_button_id=TX922XCPET8QG

donation qrcode image

Usage Example

const {MangaCore, ListenerClient} = require('manga-js-core')
manga = new MangaCore()

let client1 = new ListenerClient()
let infoClient1 = client1.getListenerInfo(
        "test.one",
        "onChange",
        (method, value)=>{
            console.log("client1 recive event becouse value test.one was changed", value)
        })
manga.addListener(infoClient1, client1, false)

let client2 = new ListenerClient()
let infoClient2 = client2.getListenerInfo(
        "test",
        "onChange",
        (method, value)=>{
            console.log("client2 recive event becouse value inside a test was changed", value)
        })
manga.addListener(infoClient2, client2, false)


let client3 = new ListenerClient()
let infoClient3 = client3.getListenerInfo(
        "test.many",
        "onChangeLength",
        (method, value)=>{
            console.log("client3 recive event becouse length of test.many was changed", value)
            //to recive the list now
            manga.get("test.many").then((v)=>{console.log("and now client 3 get value of many:", v)})
        })
manga.addListener(infoClient3, client3, false)


Promise.all([
    manga.set("test.one", 1, false),
    manga.set("test.two", 2, false),
    manga.set("test.many", [1,2,3], false)
    ]
) .then(
    ()=>{
        manga.get("test").then(console.log)
    }
)

//messages example

let infoClient1Message = client1.getListenerInfo(
    "message.chat.room1",
    "onMessage",
    (method, value)=>{
        if(value?.from == "client1"){
            return;
        }
        console.log("client1 recive message:", value)
        //send response after 6 seconds
        setTimeout(()=>{
            manga.message("message.chat.room1", {from:"client1", message:"Hi, "+new Date()})
        }, 6000)
    })
manga.addMessageListener(infoClient1Message, client1, false)

let infoClient2Message = client2.getListenerInfo(
    "message.chat.room1",
    "onMessage",
    (method, value)=>{
        if(value?.from == "client2"){
            return;
        }
        console.log("client2 recive message:", value)
        //send response after 5 seconds
        setTimeout(()=>{
            manga.message("message.chat.room1", {from:"client2", message:"Hello, "+new Date()})
        }, 5000)
    })
manga.addMessageListener(infoClient2Message, client2, false)

manga.message("message.chat.room1", {from:"someone", message:"Welcome, "+new Date()})

Methods

Usage Methods

For all examples consider this data struture:

{
    my:{
        data:{
            points: {
                current:43
            },
            info:{
                name: "Test",
                keys: ["a", "b", { x: 1, y: 2 }]
            }
        }
    }
}

get

params: path

To get values based in path

Example:

const manga = new MangaCore()
manga.get("my.data.point").then(value=>{
    console.log("my.path value is ", value)
})

Result of value:

{
    "current":43
}

| If you what to know a length of value without get value you can use __length magic property in path, for example my.data.__length

restricted name of path

__length (two underscore)

You shoud pass as last path parameters to return a integer with a number of itens or property.

get length example:

using a data example

my.data.__length returns 2 Becouse data has 2 properties

my.data.info.name.__length returns 4 Becouse name has length property and the value is 4

my.data.info.keys.__length returns 3 Becouse it is an array with 3 entries

set

To update value based on path, but merging with server values

Example:

const manga = new MangaCore()
manga.set("my.data.points", { last: 12 }).then(res=>{
    console.log("setted data points ", res)
})

Return

{
    "success": true
}

After change the result of my.data.points will be:

{
    "current": 43,
    "last": 12
}

reset

The same as /set but overwrite server value

Example:

const manga = new MangaCore()
manga.reset("my.data.points", { last: 12 }).then(res=>{
    console.log("setted data points ", res)
})

Return

{
    "success": true
}

After change the result of my.data.points will be:

{
    "last": 12
}

The current all values will be lost

message

const manga = new MangaCore()
manga.message("my.data.points", { last: 12 }).then(res=>{
    console.log("setted data points ", res)
})

Message do not save data. But if some client was connected by socket.io, they will receive the message sent by this method.

| There is no http listener clients. Is not possible to receive messages by http

delete

const manga = new MangaCore()
manga.delete("my.data.points").then(res=>{
    console.log("deleted data points", res)
})

Remove data based on path

clear

Delete all data

const manga = new MangaCore()
manga.clear().then(res=>{
    console.log("now all data is empty", res)
})