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@map-gesture-controls/google-maps

v1.0.0

Published

Control Google Maps with hand gestures via MediaPipe webcam hand tracking. Pan, zoom, and rotate with no backend.

Readme

@map-gesture-controls/google-maps

npm version License: MIT Bundle size TypeScript

Control Google Maps with hand gestures. No mouse, no touch, no backend. Point your webcam and use a fist or pinch to pan, zoom, and rotate. Powered by MediaPipe hand-tracking running entirely in the browser. Your camera feed never leaves the device.

Part of the map-gesture-controls monorepo.

Demo

Try it live at sanderdesnaijer.github.io/map-gesture-controls

Install

npm install @map-gesture-controls/google-maps @googlemaps/js-api-loader
npm install -D @types/google.maps

Quick start

import { Loader } from '@googlemaps/js-api-loader';
import { GestureMapController } from '@map-gesture-controls/google-maps';
import '@map-gesture-controls/google-maps/style.css';

const loader = new Loader({ apiKey: 'YOUR_API_KEY', version: 'weekly' });
const { Map } = await loader.importLibrary('maps');

const map = new Map(document.getElementById('map')!, {
  center: { lat: 0, lng: 0 },
  zoom: 2,
  mapId: 'YOUR_MAP_ID', // enables vector maps (required for rotation)
});

const controller = new GestureMapController({ map });

// Must be called from a user interaction (e.g. button click) for webcam permission
await controller.start();

// Later, to tear down:
controller.stop();

You need a Google Maps API key and a Map ID from the Google Cloud Console. Create the Map ID with the Vector map type to enable rotation support.

How it works

  1. Webcam capture - GestureController opens the camera and feeds each frame to MediaPipe Hand Landmarker, returning 21 3D landmarks per hand.
  2. Gesture classification - GestureStateMachine classifies frames in real time: left fist or pinch = pan, right fist or pinch = zoom (vertical movement), both hands active = rotate, anything else is idle. Dwell timers and grace periods prevent accidental triggers.
  3. Map integration - GoogleMapsGestureInteraction translates hand movement deltas into Google Maps moveCamera() calls for pan, zoom, and heading changes. Pan deltas are rotated by the current heading so gesture direction always matches what you see on screen, even on rotated vector maps.

Gestures

Both fist and pinch (thumb and index finger touching) trigger the same actions, use whichever feels more comfortable.

| Gesture | How to perform | Map action | | ---------- | -------------------------------------------------------------------- | ----------------------------------------------- | | Pan | Left fist or pinch, move hand in any direction | Drags the map | | Zoom | Right fist or pinch, move hand up or down | Zooms in (up) or out (down) | | Rotate | Both hands fist or pinch, tilt wrists clockwise or counter-clockwise | Rotates the map | | Reset | Bring both hands together (pray/namaste), hold 1 second | Resets pan, zoom, and rotation to initial state | | Idle | Any other hand position | Map stays still |

Configuration

All options are optional. Defaults work well out of the box.

const controller = new GestureMapController({
  map,
  webcam: {
    position: 'top-left', // overlay corner position
    width: 240,
    height: 180,
    opacity: 0.7,
  },
  tuning: {
    actionDwellMs: 40, // ms before confirming a gesture
    releaseGraceMs: 80, // ms grace period after gesture ends
    panDeadzonePx: 0, // direct panning for slow movement
    smoothingAlpha: 0.35, // smoother but still responsive
  },
  debug: true, // log gesture state to console
});

See the full configuration reference in the documentation.

Exports

This package re-exports the entire @map-gesture-controls/core API, so you only need one import. On top of core, it adds:

| Export | Type | Description | | ------------------------------ | ----- | ---------------------------------------------------------------------------- | | GestureMapController | Class | High-level controller that wires gesture detection to a Google Maps instance | | GoogleMapsGestureInteraction | Class | Low-level Google Maps interaction for custom setups | | GestureMapControllerConfig | Type | Configuration interface |

Use cases

  • Museum and exhibit kiosks - visitors explore maps without touching a shared screen
  • Accessibility - hands-free map navigation for users with limited mobility
  • Live presentations - control a projected map from across the room
  • Public displays - touchless interaction in medical, retail, or transit environments

Requirements

  • Google Maps JavaScript API (via @googlemaps/js-api-loader or a script tag)
  • A Map ID with Vector map type for rotation support
  • @types/google.maps as a peer dependency
  • A modern browser with WebGL, getUserMedia, and WASM support
  • Chrome 111+, Edge 111+, Firefox 115+, Safari 17+

Related packages

| Package | Description | | ---------------------------------------------------------------------------------------------- | ---------------------------------------------------------------- | | @map-gesture-controls/core | Map-agnostic gesture detection engine (included in this package) | | @map-gesture-controls/ol | OpenLayers integration | | @map-gesture-controls/leaflet | Leaflet integration |

Documentation

Full docs, live demos, and API reference at sanderdesnaijer.github.io/map-gesture-controls

Privacy

All gesture processing runs locally in the browser. No video data is sent to any server. MediaPipe WASM and model files are loaded from public CDNs.

Built by Sander de Snaijer.

License

MIT