npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

@mapequation/d3gl

v0.7.0

Published

GPU-accelerated rendering for d3 — especially maps with GeoJSON and grid-cell data, with switchable SVG / Canvas2D / WebGL2 backends.

Readme

@mapequation/d3gl

GPU-accelerated rendering for d3 — especially maps with GeoJSON and grid-cell data, with switchable SVG / Canvas2D / WebGL2 backends.

d3's generators (d3-geo's geoPath, d3-shape, d3-hierarchy links) don't draw; they emit path commands to a context. d3gl implements that same context across SVG / Canvas2D / WebGL2, so any context-driven d3 generator can render on the GPU unchanged. Geometry is projected & tessellated once; pan/zoom is one transform-matrix uniform and recolor/show-hide is one texture write.

Install

npm i @mapequation/d3gl
# React components also need:  npm i react react-dom   (optional peer deps)

Subpath exports

import { Scene } from "@mapequation/d3gl";            // core (root entry)
import { geoMap, plot } from "@mapequation/d3gl/map"; // interactive engines
import { fitProjection } from "@mapequation/d3gl/geo"; // project-once primitives
import { D3GL } from "@mapequation/d3gl/react";        // React component
// also: /webgl  /canvas  /svg  /labels

| Subpath | Responsibility | | --- | --- | | (root) | Scene, PathContext, tessellation, stroke expansion, hit-testing | | /canvas | Canvas2D backend | | /webgl | luma.gl v9 WebGL2 backend (palette-texture color, GPU picking, PNG export) | | /svg | SVG backend + vector export | | /geo | projection + GeoJSON project-once helpers, inverse projection | | /labels | HTML label overlay with culling | | /map | geoMap + plot engines with d3-zoom wiring | | /react | headless MapController + <D3GL> component |

See the repository for full docs, examples, and the live demo.

License

MIT © Daniel Edler