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@mapmap/core

v0.2.0

Published

WASM navigation intelligence for browsers and agent runtimes: Ferrostar-derived guidance, ADR tunnel compliance, offline route-request building, polyline codecs (npm: @mapmap/core)

Readme

sn-nav-web — @mapmap/core

The on-device navigation intelligence of MapMap, compiled to WebAssembly for browsers and agent runtimes. A thin wasm-bindgen shell over sn-nav-core (built with default-features = false, features = ["wasm"]): nothing is reimplemented — web apps and agents run the same Rust code that ships inside the Android and iOS SDKs.

What runs in WASM — and what deliberately does not

| In this package (client-side) | Server-side (hosted API or any Valhalla/OSRM endpoint) | |---|---| | Guidance state machine (Ferrostar-derived): route snapping, step advance, deviation detection, arrival | Valhalla graph routing (route computation over the road network) | | ADR 8.6.4 tunnel compliance (worst-case reading, same sn-adr matrix as the gateway and the mobile SDKs) | Map data, tiles, geocoding | | Valhalla route-request building with ADR costing merge (conflicts rejected, never silently overridden) | | | Route response parsing / SI summaries | | | Encoded-polyline codec (precision 5 and 6) | |

There is no Valhalla WASM port. Valhalla is a C++ engine over a multi-gigabyte routing tile graph; no browser build exists — Valhalla's own web-app is a UI that calls a hosted Valhalla server. The architecture here is the same as the mobile SDKs', with the engine seam moved across the network: fetch a route JSON from the MapMap hosted API (or any Valhalla-compatible endpoint you run — see docs/SELF-HOSTING.md), then run guidance, compliance and replay locally at full speed, offline-tolerant, in the page or the agent process.

That split is what ferrostar's own published web package does for guidance (its wasm_js feature set is exactly what sn-nav-core/wasm mirrors), and it is why this package exists: the intelligence layer is client-side; the graph stays on the server.

Browser usage

<script type="module">
  import init, { GuidanceSession, checkTunnel, buildOfflineRouteRequest }
    from "./pkg-web/sn_nav_web.js";
  await init();

  // 1. Build the request (ADR profile merged into truck costing options).
  const request = buildOfflineRouteRequest(
    [{ lat: 51.5074, lon: -0.1278 }, { lat: 52.4081, lon: -1.5106 }],
    "truck",
    { hazmat: true, tunnelCode: "C", heightM: 4.0, grossWeightT: 40.0 },
  );

  // 2. Route on the server (hosted API or any Valhalla endpoint).
  const routeJson = await (await fetch("https://api.example.com/route", {
    method: "POST", body: request,
  })).text();

  // 3. Everything else is local.
  const session = new GuidanceSession(routeJson, { stepAdvanceDistanceM: 20 });
  navigator.geolocation.watchPosition((p) => {
    const update = session.updateLocation(
      p.coords.latitude, p.coords.longitude, p.timestamp,
      p.coords.speed ?? undefined, p.coords.heading ?? undefined,
      p.coords.accuracy,
    );
    if (update.state === "navigating") render(update.currentInstruction, update.distanceToNextManeuverM);
    if (update.state === "offRoute") recalculate();
  });
</script>

A complete self-contained example — synthetic drive replay, live instruction/distance rendering and an ADR compliance panel — is in examples/browser-demo.html:

wasm-pack build . --release --target web --scope MapMap --out-dir pkg-web
python3 -m http.server 8080   # then open /examples/browser-demo.html

Agent runtime usage (Node)

The nodejs target needs no init() and no DOM — an agent can plan, check compliance and replay a drive entirely in-process:

const nav = require("@mapmap/core"); // pkg-node build

// Is this load allowed through a category D tunnel?
nav.checkTunnel({ hazmat: true, tunnelCode: "C" }, "D");
// → { status: "blocked", reason: "ADR 8.6.4: tunnel restriction code C forbids…" }
nav.forbiddenCategories({ hazmat: true, tunnelCode: "C" }); // → ["C", "D", "E"]

// Build a Valhalla request, route via any endpoint, then replay locally.
const request = nav.buildOfflineRouteRequest(waypoints, "truck", profile);
const routeJson = await routeViaApi(request);
console.log(nav.parseRouteSummary(routeJson)); // { distanceM, durationS, … }

const session = new nav.GuidanceSession(routeJson);
for (const fix of telemetry) {
  const update = session.updateLocation(fix.lat, fix.lon, fix.t, fix.speed, fix.course, fix.accuracy);
  if (update.state === "arrived") break;
}
session.advanceToNextStep(); // manual stepping (tunnels, simulations)

API surface

  • new GuidanceSession(routeResponseJson, config?)config keys (all optional): stepAdvanceDistanceM, minimumHorizontalAccuracyM, routeDeviationThresholdM, snapCourseToRoute, waypointAdvanceRangeM (defaults identical to the mobile SDKs)
    • .updateLocation(lat, lon, timestampMs, speedMps?, courseDeg?, accuracyM?){ state: "navigating", stepIndex, distanceToNextManeuverM, distanceRemainingM, durationRemainingS, currentInstruction, deviationM } | { state: "arrived" } | { state: "offRoute", deviationM }
    • .advanceToNextStep() → same shape
    • .totalSteps (getter)
  • checkTunnel(profile, category){ status: "allowed" } or { status: "blocked", reason } (reason cites ADR 8.6.4)
  • forbiddenCategories(profile)["C", "D", "E"]-style array
  • buildOfflineRouteRequest(locations, costing, adrProfile?) → Valhalla request JSON string; ADR merge conflicts are errors, never overrides
  • parseRouteSummary(routeResponseJson){ distanceM, durationS, hasToll, hasHighway, hasFerry }
  • polylineDecode(str, precision)Float64Array of [lat, lon, …] pairs; polylineEncode(float64Array, precision) → string
  • version() → package version

ADR profile keys (all optional; defaults are the EU 96/53/EC maxima, non-hazmat): heightM, widthM, lengthM, grossWeightT, axleLoadT, axleCount, hazmat, tunnelCode ("B", "B1000C", "C/E", …).

All inputs are plain JSON-serialisable objects. Unknown keys are rejected (serde-wasm-bindgen cannot see them, so the crate checks keys explicitly): a misspelled hazMat throws instead of silently routing a hazmat load as clean. Errors are real JS Errors carrying the underlying typed Rust error messages.

Building and testing

rustup target add wasm32-unknown-unknown
cargo install wasm-pack --locked

cargo check -p sn-nav-web --target wasm32-unknown-unknown
wasm-pack test --node crates/sn-nav-web       # 13 wasm-bindgen tests

# Browser package (ES module) and Node package:
wasm-pack build crates/sn-nav-web --release --target web    --scope MapMap --out-dir pkg-web
wasm-pack build crates/sn-nav-web --release --target nodejs --scope MapMap --out-dir pkg-node
node crates/sn-nav-web/scripts/set-npm-name.mjs crates/sn-nav-web/pkg-web   # → @mapmap/core
node crates/sn-nav-web/scripts/set-npm-name.mjs crates/sn-nav-web/pkg-node

(wasm-pack names the package after the crate; set-npm-name.mjs rewrites it to @mapmap/core and bundles the licence.)

CI: .github/workflows/wasm.yml runs the wasm32 check, the Node test suite, both builds, a Node smoke test and uploads the packages.

Size

Measured on the release build (wasm-opt -O via wasm-pack, rustc 1.97):

  • sn_nav_web_bg.wasm: 987 KiB (1,010,521 bytes), 359 KiB gzipped (366,932 bytes) — the price of carrying the full Ferrostar guidance core, geo maths and serde. Loaded once and cached, it is comparable to a mid-sized JS map library, and there is no JS re-implementation to keep in sync with the devices.

Licensing

First-party proprietary code (see repository LICENSE), bundled into the package by set-npm-name.mjs. Third-party: ferrostar (BSD-3-Clause), wasm-bindgen/js-sys/serde-wasm-bindgen (MIT/Apache-2.0) — all permissive; the UniFFI (MPL-2.0) mobile surface is not compiled into the wasm build (sn-nav-core is consumed with default-features = false).