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@marcuth/dds-to-png

v0.1.0

Published

Convert DDS files to PNG format using Node.js. No external dependencies required.

Readme

📦 @marcuth/dds-to-png

Convert DDS (DirectDraw Surface) texture files to PNG images in Node.js — without ImageMagick.


🔍 Overview

@marcuth/dds-to-png is a lightweight Node.js library that converts DDS texture files into PNG images (RGBA). It uses a built-in pure JavaScript decoder that reads DDS headers and pixel data directly, with no runtime dependency besides pngjs.

✨ No native dependencies ✨ Works with common DDS formats (DXT1–DXT5, uncompressed RGB/RGBA, DX10 BC1/BC2/BC3) ✨ Accurate alpha handling: exact 8-bit colour expansion, DXT1 punch-through transparency, DXT2/DXT4 premultiplied alpha, no blur applied to edges ✨ Promise-based API ✨ Simple to integrate in scripts and build pipelines


📦 Installation

Install with npm:

npm install @marcuth/dds-to-png

🚀 Usage

import { convertDdsToPng } from "@marcuth/dds-to-png"

async function run() {
    try {
        await convertDdsToPng("input.dds", "output.png")
        console.log("Conversion completed successfully!")
    } catch (error) {
        console.error("Error converting DDS:", error)
    }
}

run()

📌 API

convertDdsToPng(inputPath: string, outputPath: string): Promise<void>

Converts a .dds file into a .png file.

| Parameter | Type | Description | | ------------ | -------- | ------------------------------ | | inputPath | string | Path to the source DDS file | | outputPath | string | Target path for the output PNG |

Returns: A Promise<void> that resolves when the PNG file has been successfully written.

Throws:

  • If the input file does not exist
  • If the file is not a valid DDS, uses an unsupported format, or has truncated pixel data

🛠 Supported DDS Formats

This library currently supports the most common DDS compression formats:

✔️ DXT1 (BC1), including 1-bit transparency ✔️ DXT2 / DXT3 (BC2) ✔️ DXT4 / DXT5 (BC3) ✔️ Uncompressed 24/32-bit RGB(A), with arbitrary channel masks ✔️ DX10 header with BC1, BC2, BC3, R8G8B8A8 and B8G8R8A8 ✔️ Any width/height, including sizes that are not multiples of 4

DXT2 and DXT4 use premultiplied alpha; the output PNG always contains straight (non-premultiplied) alpha.

Other formats (e.g., BC7, ASTC, cubemaps, texture arrays) are not supported at this time.


💡 Notes

  • The conversion always uses the first image (mipmap level 0).
  • If your DDS contains multiple textures or layers, custom handling will be required.
  • This is intended for Node.js environments and not browser use.

🧪 Testing

Tests are written with Vitest and enforce 100% coverage (statements, branches, functions and lines).

npm test
npm run test:coverage
npm run test:watch

🧠 Contributing

Contributions are welcome! Feel free to open issues or pull requests for new features, format support, or bug fixes.


📜 License

MIT © Marcuth