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@markdy/core

v0.8.3

Published

MarkdyScript parser and diagram compiler (auto-layout, edge routing, cue scheduling) — zero runtime dependencies.

Downloads

5,378

Readme

@markdy/core

The parser and AST types for MarkdyScript — a DSL for describing 2D animated scenes.

Features

  • Zero runtime dependencies — pure TypeScript, no DOM or platform APIs
  • Single-pass parser — line-by-line state machine with strict ParseError diagnostics
  • Rich type systemvar, def, seq expanded at parse time for composable scene authoring
  • Isomorphic — runs in Node.js, Deno, Bun, edge runtimes, and the browser

Installation

pnpm add @markdy/core

Package position (text)

@markdy/core
  -> parser + AST types (no DOM, no runtime deps)
  -> foundation for renderer, CLI, language server, and integrations

Output preview

Usage

import { parse, ParseError } from "@markdy/core";
import type { DiagramAST } from "@markdy/core";

const source = `
  scene "Request" theme=paper
  browser Web
  service API
  beat main:
    show $nodes
    Web -> API "GET /users"
`;

try {
  const ast: DiagramAST = parse(source);

  console.log(ast.meta);   // { width: 1280, height: 720, fps: 60, theme: "midnight", direction: "LR", title: "Request" }
  console.log(ast.nodes);  // { Web: { kind: "browser", ... }, API: { kind: "service", ... } }
  console.log(ast.beats);  // [{ name: "main", cues: [...] }]
} catch (e) {
  if (e instanceof ParseError) {
    console.error(`Line ${e.line}: ${e.message}`);
  }
}

Exports

| Export | Type | Description | |---|---|---| | parse | (source, opts?) => DiagramAST | Parse MarkdyScript source into a diagram AST | | compile | (ast) => RenderPlan | Lay out nodes, route edges, and schedule cues | | parseAndCompile | (source) => { ast, plan } | Parse and compile in one call | | ParseError | class | Error with .line number for diagnostics | | DiagramAST | type | Parsed scene: meta, nodes, edges, groups, patterns, beats | | RenderPlan | type | Positioned nodes, routed edges, timed cues, beat ranges | | SceneMeta | type | Scene configuration (width, height, fps, theme, direction) | | NodeDecl | type | Node declaration (kind, id, label, style) | | EdgeDecl | type | Edge declaration (kind, from, to, label) | | BeatDecl | type | Named beat with cues | | THEMES / resolveTheme | tokens | Semantic theme palettes (midnight, paper) |

Documentation

License

MIT