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@markgrafhq/markgraf-embed

v0.0.46

Published

Embeddable Canvas2D player for markgraf animations. Drop-in for any HTML page or bundler.

Readme

@markgrafhq/markgraf-embed

Drop-in Canvas2D and SVG player for markgraf animations.

Decorate any element with data-markgraf containing markgraf source text and the script replaces it with an interactive player — scrub bar, keyframe ticks, play/pause, speed control, single-active-player coordination across multiple embeds on the same page, and Space toggles whichever player is currently active.

Browser requirements

The default Canvas player compiles and renders in an inline Web Worker. It requires Workers, transferable OffscreenCanvas, FinalizationRegistry, and worker-side CSS Font Loading. Content Security Policies must permit worker-src blob:. There is no automatic renderer fallback. For hosts that forbid workers, set data-markgraf-renderer="svg" on the embed element to select the main-thread SVG player explicitly. Bundled fonts load before the ready callback and first frame.

From a CDN (no build step)

<link rel="stylesheet" href="https://unpkg.com/@markgrafhq/markgraf-embed/dist/markgraf-embed.css">
<script src="https://unpkg.com/@markgrafhq/markgraf-embed/dist/markgraf-embed.js"></script>

<div data-markgraf>
seed 1
scene v1 {
  + client: Client
  + api: API
  + client -> api
  client ~> api: GET /user/42
}
</div>

From a bundler

import "@markgrafhq/markgraf-embed/css";
import "@markgrafhq/markgraf-embed"; // side-effect: registers window.markgraf, auto-mounts

Sizing

Set inline CSS on the embed element:

<!-- Cap canvas height at 320px -->
<div data-markgraf style="--mg-max-height: 320px">…</div>

<!-- Cap the embed width -->
<div data-markgraf style="max-width: 420px">…</div>

<!-- Use most of the viewport for a deep diagram -->
<div data-markgraf style="--mg-max-height: 80svh">…</div>

Programmatic mount

The script exposes window.markgraf. Mounting is asynchronous and returns a disposer immediately. The optional fourth argument receives the ready API after compilation and first draw; it is never called after disposal or remount.

const dispose = markgraf.mount(element, source, true, api => {
  // true starts paused; omit it or pass false for the existing autoplay behavior.
  const unsubscribe = api.onComplete(event => {
    console.log(event.reason, event.time);
  });
  api.playNext({ duration: 0.8, easing: { bounce: 0 } });
  // Call unsubscribe() when this listener is no longer needed.
});
// Later, when removing/replacing the player:
dispose();

markgraf.mountAll();            // scan the whole document
markgraf.mountAll(myContainer); // scan a subtree

Remounting the same element disposes its previous player. The disposer is idempotent and cancels pending initialization as well as active playback. TypeScript declarations are included; import the side-effect package to declare window.markgraf, and use import type { MarkgrafApi } from "@markgrafhq/markgraf-embed" for the callback API. The bundle has no runtime ESM named exports and requires neither React nor Motion.

Live node views

mount accepts an optional fifth nodeViews array. Each binding identifies a DSL node by { node, path }, where path contains ancestor node IDs only, outermost first. Thus a root api is { node: "api" }; an api inside inside system { ... } is { node: "api", path: ["system"] }.

const dispose = markgraf.mount(element, source, true, undefined, [
  {
    node: "api",
    path: ["system"],
    mount(host) {
      host.replaceChildren(Object.assign(document.createElement("button"), {
        textContent: "Retry",
        onclick: retry,
      }));
      return () => host.replaceChildren();
    },
  },
]);

Each binding mounts once for the lifetime of that player. Its cleanup runs once on disposal or remount; hiding a node during travel does not dispose its content. The host fills the node's declared logical width and height, not the projected pixel box. A registered face keeps its native outline; an unregistered face retains its normal label fallback. Content remains live rather than being a screenshot, but is inert during native travel and miniature/background modes. A reverse-facing node paints an opaque blank native back, so no front label or child view is visible through it. Flat Canvas/SVG themes support node views; isometric themes and static exports retain the DSL representation.

Ready API

| API | Behavior | | --- | --- | | time, keyframe, playing | live observation getters | | ready, duration, cues, steps | readiness, total seconds, scheduled cue/step metadata | | play(options?), playWith(options?), pause(), toggle() | ordinary playback controls | | seek(seconds), seekCue(id), seekStep(name) | clamped seek, retaining playing/paused state | | setSpeed(speed) | normal playback is 1; captured spring-move deadlines do not change | | playToCue(id, options?), playToStep(name, options?) | bounded playback to an explicit cue/step | | playNext(options?), playPrevious(options?) | next/previous matching cue, or end/start boundary | | subscribe(callback) | current snapshot immediately, then playback updates | | onCueEnter(callback), onStepEnter(name, callback) | cue events in traversal order | | onComplete(callback) | one target/boundary completion event per completed move |

All subscription methods return an ordinary unsubscribe function. Snapshot callbacks receive { time, keyframe, playing }. Cue metadata includes stable IDs, scheduler indices, timestamps, and graph paths.

Finite spring-shaped bounded playback

All four bounded methods accept identical options to the React package:

const options = { duration: 0.8, easing: { bounce: 0 } };
api.playToCue(cueId, options);
api.playToStep("received", options);
api.playNext(options);
api.playPrevious(options);

easing: {} or easing: { bounce: 0 } opts into finite, monotonic spring-shaped motion. The playhead never overshoots, lands exactly at the target timestamp, and has zero endpoint velocity. No animation dependency or consumer timer is needed.

The clock starts when the shared engine accepts the command in the Canvas worker. Dropped frames do not extend the move: the first frame at or after its deadline renders the exact target and emits completion.

  • With easing or arrival, a positive finite duration (seconds) takes precedence over speed. Otherwise the duration is derived once from the distance and normalized supplied speed, or current speed when omitted.
  • Speed and duration are local to the opted-in move. setSpeed affects subsequent runs without changing the current move's captured deadline.
  • Without either new field, playback remains constant-speed with legacy speed-first precedence over duration.
  • Invalid/nonpositive durations are ignored. A zero-distance move completes immediately without a pulse.
  • stopAt: ["step"] or ["tokenLine"] filters next/previous selection; no remaining matching cue means the end/start boundary.

Optional arrival emphasis

Nonzero playhead bounce is rejected. To bounce a node visually, select it explicitly; for example, if "received" is a step and "api" is inside "cluster":

api.playToStep("received", {
  duration: 0.8,
  arrival: { node: "api", path: ["cluster"], bounce: 0.25 },
});

Arrival alone also opts into timed spring-shaped playback. node is the exact node ID and path is its ancestor-node path, outermost first. Omit path for [], the root graph. Markgraf never infers a node from a cue, token, or camera. Only the selected node pulses during the last 45% of the move: it grows to 1.08, then springs back to normal by the deadline. Arrival bounce defaults to 0.25; finite values are clamped to [0, 1].

Cancellation and event order

Pause, any seek, a replacement move, and disposal cancel the active bounded move and clear emphasis without completion. Seeking preserves the current playing/paused state; it does not implicitly pause.

Cue events follow scheduler-index order in the direction of travel, including coincident cues only as far as the selected target. Completion fires exactly once after those cue events and the paused-state update, with the exact target time. Its reason is "target" or "boundary". Call the returned unsubscribe functions to stop observations; disposal tears down the player.

Auto-mount details

  • Runs on DOMContentLoaded, or immediately if the script is loaded after.
  • Each [data-markgraf] is mounted exactly once; subsequent calls to mountAll are idempotent.
  • Source text can come from (in order of preference):
    1. data-markgraf-src-b64 attribute (base64-encoded UTF-8)
    2. data-markgraf-src attribute
    3. the element's textContent

License

MIT.