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@maxim_mazurok/gapi.client.gamesmanagement

v1.0.20220803

Published

TypeScript typings for Google Play Game Management v1management

Downloads

79

Readme

TypeScript typings for Google Play Game Management v1management

The Google Play Game Management API allows developers to manage resources from the Google Play Game service. For detailed description please check documentation.

Installing

Install typings for Google Play Game Management:

npm install @types/gapi.client.gamesmanagement@v1management --save-dev

Usage

You need to initialize Google API client in your code:

gapi.load('client', () => {
  // now we can use gapi.client
  // ...
});

Then load api client wrapper:

gapi.client.load('gamesmanagement', 'v1management', () => {
  // now we can use gapi.client.gamesmanagement
  // ...
});

Don't forget to authenticate your client before sending any request to resources:

// declare client_id registered in Google Developers Console
var client_id = '',
  scope = [ 
      // Create, edit, and delete your Google Play Games activity
      'https://www.googleapis.com/auth/games',
    ],
    immediate = true;
// ...

gapi.auth.authorize(
  { client_id: client_id, scope: scope, immediate: immediate },
  authResult => {
    if (authResult && !authResult.error) {
        /* handle successful authorization */
    } else {
        /* handle authorization error */
    }
});

After that you can use Google Play Game Management resources:


/*
Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.
*/
await gapi.client.gamesmanagement.achievements.reset({ achievementId: "achievementId",  });

/*
Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.
*/
await gapi.client.gamesmanagement.achievements.resetAll({  });

/*
Resets all draft achievements for all players. This method is only available to user accounts for your developer console.
*/
await gapi.client.gamesmanagement.achievements.resetAllForAllPlayers({  });

/*
Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset.
*/
await gapi.client.gamesmanagement.achievements.resetForAllPlayers({ achievementId: "achievementId",  });

/*
Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset.
*/
await gapi.client.gamesmanagement.achievements.resetMultipleForAllPlayers({  });

/*
Get the list of players hidden from the given application. This method is only available to user accounts for your developer console.
*/
await gapi.client.gamesmanagement.applications.listHidden({ applicationId: "applicationId",  });

/*
Resets all player progress on the event with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.
*/
await gapi.client.gamesmanagement.events.reset({ eventId: "eventId",  });

/*
Resets all player progress on all events for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.
*/
await gapi.client.gamesmanagement.events.resetAll({  });

/*
Resets all draft events for all players. This method is only available to user accounts for your developer console.
*/
await gapi.client.gamesmanagement.events.resetAllForAllPlayers({  });

/*
Resets the event with the given ID for all players. This method is only available to user accounts for your developer console. Only draft events can be reset.
*/
await gapi.client.gamesmanagement.events.resetForAllPlayers({ eventId: "eventId",  });

/*
Resets events with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft events may be reset.
*/
await gapi.client.gamesmanagement.events.resetMultipleForAllPlayers({  });

/*
Hide the given player's leaderboard scores from the given application. This method is only available to user accounts for your developer console.
*/
await gapi.client.gamesmanagement.players.hide({ applicationId: "applicationId", playerId: "playerId",  });

/*
Unhide the given player's leaderboard scores from the given application. This method is only available to user accounts for your developer console.
*/
await gapi.client.gamesmanagement.players.unhide({ applicationId: "applicationId", playerId: "playerId",  });

/*
Resets scores for the leaderboard with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.
*/
await gapi.client.gamesmanagement.scores.reset({ leaderboardId: "leaderboardId",  });

/*
Resets all scores for all leaderboards for the currently authenticated players. This method is only accessible to whitelisted tester accounts for your application.
*/
await gapi.client.gamesmanagement.scores.resetAll({  });

/*
Resets scores for all draft leaderboards for all players. This method is only available to user accounts for your developer console.
*/
await gapi.client.gamesmanagement.scores.resetAllForAllPlayers({  });

/*
Resets scores for the leaderboard with the given ID for all players. This method is only available to user accounts for your developer console. Only draft leaderboards can be reset.
*/
await gapi.client.gamesmanagement.scores.resetForAllPlayers({ leaderboardId: "leaderboardId",  });

/*
Resets scores for the leaderboards with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft leaderboards may be reset.
*/
await gapi.client.gamesmanagement.scores.resetMultipleForAllPlayers({  });