npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

@maxxam0n/canvasify-react

v0.1.0

Published

React components for Canvasify

Readme

@maxxam0n/canvasify-react

React components for Canvasify - declarative canvas rendering for React applications.

Installation

npm install @maxxam0n/canvasify-react

Peer Dependencies

  • React >= 18.0.0
  • React DOM >= 18.0.0

Features

  • Declarative API: Use React components to define canvas elements
  • Context-based: Automatic canvas and layer management through React Context
  • TypeScript: Full TypeScript support
  • Hooks: Custom hooks for shape management

Usage

Basic Example

import { Canvas, Layer, Rect, Circle } from '@maxxam0n/canvasify-react'

function App() {
	return (
		<Canvas width={800} height={600} background="#f0f0f0">
			<Layer name="main">
				<Rect x={10} y={10} width={100} height={50} fillColor="blue" />
				<Circle cx={150} cy={75} radius={30} fillColor="red" />
			</Layer>
		</Canvas>
	)
}

Using Groups and Transforms

import { Canvas, Layer, Group, Transform, Rect } from '@maxxam0n/canvasify-react'

function App() {
	return (
		<Canvas width={800} height={600}>
			<Layer name="main">
				<Group x={100} y={100}>
					<Transform rotate={{ angle: (45 * Math.PI) / 180 }}>
						<Rect width={50} height={50} fillColor="green" />
					</Transform>
				</Group>
			</Layer>
		</Canvas>
	)
}

Animated Figures

Animation is driven by updating props (e.g. scale on Transform) in a requestAnimationFrame loop. Example of a spring-style appear effect:

import { useEffect, useRef, useState } from 'react'
import { Canvas, Layer, Group, Transform, Rect } from '@maxxam0n/canvasify-react'

interface BounceInProps {
	x?: number
	y?: number
	width: number
	height: number
	duration?: number
	children: React.ReactNode
}

function BounceIn({ x = 0, y = 0, width, height, duration = 600, children }: BounceInProps) {
	const [scale, setScale] = useState(0)
	const rafRef = useRef<number | null>(null)
	const startRef = useRef<number | null>(null)

	const originX = width / 2
	const originY = height / 2

	useEffect(() => {
		const animate = (timestamp: number) => {
			if (startRef.current === null) startRef.current = timestamp
			const elapsed = timestamp - startRef.current
			const progress = Math.min(elapsed / duration, 1)

			if (progress < 0.4) {
				setScale((progress / 0.4) * 1.2)
			} else {
				const bounceProgress = (progress - 0.4) / 0.6
				setScale(1 + 0.2 * Math.exp(-6 * bounceProgress) * Math.cos(10 * bounceProgress))
			}

			if (progress < 1) {
				rafRef.current = requestAnimationFrame(animate)
			} else {
				setScale(1)
			}
		}

		rafRef.current = requestAnimationFrame(animate)
		return () => {
			if (rafRef.current !== null) cancelAnimationFrame(rafRef.current)
		}
	}, [duration])

	return (
		<Group x={x} y={y}>
			<Transform
				scale={{
					scaleX: scale,
					scaleY: scale,
					originX,
					originY,
				}}
			>
				{children}
			</Transform>
		</Group>
	)
}

function App() {
	return (
		<Canvas width={800} height={600}>
			<Layer name="main">
				<BounceIn width={100} height={100}>
					<Rect width={100} height={100} fillColor="blue" />
				</BounceIn>
			</Layer>
		</Canvas>
	)
}

Using the useShape Hook

import { useMemo } from 'react'
import { useShape } from '@maxxam0n/canvasify-react'
import { RectShape } from '@maxxam0n/canvasify-core'

function MyComponent() {
	const shape = useMemo(
		() =>
			new RectShape({
				x: 10,
				y: 10,
				width: 100,
				height: 50,
				fillColor: 'blue',
			}),
		[],
	)
	useShape(shape)
	return null
}

Custom Shape via useShape

You can implement your own shape by creating a class (or object) that implements BaseShape from @maxxam0n/canvasify-core: it must provide draw(ctx), shapeParams (zIndex, opacity) and meta. Then use useShape in a component and place it inside a layer like any other shape.

import { useMemo } from 'react'
import type { BaseShape, ShapeParams } from '@maxxam0n/canvasify-core'
import { Canvas, Layer, useShape, Rect } from '@maxxam0n/canvasify-react'

interface StarShapeParams {
	cx: number
	cy: number
	radius: number
	fillColor?: string
	opacity?: number
	zIndex?: number
}

class StarShape implements BaseShape {
	constructor(private params: StarShapeParams) {}

	draw(ctx: CanvasRenderingContext2D) {
		const { cx, cy, radius, fillColor } = this.params
		if (!fillColor) return

		ctx.fillStyle = fillColor
		ctx.beginPath()
		for (let i = 0; i < 10; i++) {
			const r = i % 2 === 0 ? radius : radius * 0.4
			const a = (i * Math.PI) / 5 - Math.PI / 2
			const x = cx + r * Math.cos(a)
			const y = cy + r * Math.sin(a)
			if (i === 0) ctx.moveTo(x, y)
			else ctx.lineTo(x, y)
		}
		ctx.closePath()
		ctx.fill()
	}

	get shapeParams(): ShapeParams {
		return {
			zIndex: this.params.zIndex ?? 0,
			opacity: this.params.opacity ?? 1,
		}
	}

	get meta() {
		return { ...this.params }
	}
}

function StarShapeComponent({
	cx = 0,
	cy = 0,
	radius = 30,
	fillColor = 'gold',
	opacity = 1,
	zIndex = 0,
}: StarShapeParams) {
	const shape = useMemo(
		() => new StarShape({ cx, cy, radius, fillColor, opacity, zIndex }),
		[cx, cy, radius, fillColor, opacity, zIndex],
	)
	useShape(shape)
	return null
}

function App() {
	return (
		<Canvas width={400} height={300}>
			<Layer name="main">
				<Rect x={50} y={50} width={80} height={80} fillColor="lightblue" />
				<StarShapeComponent cx={200} cy={150} radius={40} fillColor="gold" />
			</Layer>
		</Canvas>
	)
}

Components

Canvas

Root component that creates a canvas container.

Props:

  • width?: number - Canvas width (default: 500)
  • height?: number - Canvas height (default: 300)
  • background?: string - Background color (default: 'transparent')
  • children?: React.ReactNode - Child components (layers, shapes, etc.)

Layer

Represents a canvas layer. Must be a child of Canvas.

Props:

  • name: string - Unique layer identifier
  • children?: React.ReactNode - Shapes and groups to render

Group

Container for grouping shapes together.

Props:

  • children?: React.ReactNode - Child shapes and groups

Transform

Applies transformations to its children.

Props:

  • translate?: { translateX: number; translateY: number } - Translation
  • scale?: { scaleX: number; scaleY: number; originX?: number; originY?: number } - Scale
  • rotate?: { angle: number; originX?: number; originY?: number } - Rotation (angle in radians)
  • children?: React.ReactNode - Child shapes and groups

For convenience, Group accepts x, y and passes them to Transform as translate.

Shape Components

  • Circle (alias CircleShape) - Circular shapes
  • Ellipse - Elliptical shapes
  • Rect - Rectangles
  • Polygon - Polygons
  • Line - Lines
  • Text - Text
  • Image - Images

Each shape component accepts props matching the corresponding shape parameters from @maxxam0n/canvasify-core (fillColor, strokeColor, cx/cy for Circle/Ellipse, x/y for Rect, etc.).

Hooks

useShape

Hook for programmatically creating shapes within a Layer context. Accepts a BaseShape instance (or null).

import { useMemo } from 'react'
import { useShape } from '@maxxam0n/canvasify-react'
import { RectShape } from '@maxxam0n/canvasify-core'

const shape = useMemo(
	() => new RectShape({ x: 10, y: 10, width: 100, height: 50, fillColor: 'blue' }),
	[],
)
useShape(shape)

The component calling useShape must be a descendant of Layer.

Context Hooks

Hooks for injecting canvas context. Use them inside Canvas / Layer / Group / Transform to access the current context.

| Hook | Returns | Description | |------|---------|-------------| | useCurrentLayer | Layer \| null \| undefined | Layer instance where shapes are drawn | | useCurrentCanvas | Canvas \| null | Root Canvas instance | | useCanvasSize | { width, height } \| null | Canvas dimensions | | useCurrentGroup | GroupParams \| null | Current group params (opacity, zIndex) | | useCurrentTransforms | Transform[] | Stack of transforms applied to children |

import { useCurrentLayer, useCurrentCanvas } from '@maxxam0n/canvasify-react'

function DebugInfo() {
	const layer = useCurrentLayer()
	const canvas = useCurrentCanvas()

	if (!layer || !canvas) return null

	return (
		<div>
			Layer: {layer.name}, shapes: {layer.shapes.size}
		</div>
	)
}

// Inside Layer
<Layer name="main">
	<Rect width={100} height={50} fillColor="blue" />
	<DebugInfo />
</Layer>

License

MIT