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@mcbe-mods/discover

v1.0.0-beta.6

Published

Service discovery for MCBE Script API — heartbeat-based in-world registry

Readme

@mcbe-mods/discover

npm version npm downloads License

Service discovery for Minecraft Bedrock Edition Script API.

Scripts in the same world can discover each other. Pick a name for your service — the .discover suffix is internal and never appears in your code.

Names support multiple levels — for example, if your addon is called aaa with sub-modules chat and sync, name them chat.aaa and sync.aaa. query('aaa') matches everything under aaa, and query('_tcp') matches all services with the _tcp suffix.

Each service can carry arbitrary metadata — just pass any JSON-serializable object as the second argument to register(). Other addons receive this metadata when they find your service.

Install

npm install @mcbe-mods/discover

Usage

import { Discover } from '@mcbe-mods/discover'

const discover = new Discover()

// Register with any name
const stop = discover.register('chat.my-addon', {
  prefix: '!',
  lang: 'zh-CN',
  version: '2.0',
})

// Find a service by name — pass a meta type for type-safe access
const cancel = discover.query<{ prefix: string, lang: string, version: string }>('my-addon', (event) => {
  if (event.type === 'service-resolved') {
    console.log('Found:', event.service.serviceType)
    console.log('Meta:', event.service.meta.lang)
  }
  else if (event.type === 'service-removed') {
    console.log('Lost:', event.serviceType)
  }
})

// Cleanup when done
stop()
cancel()
discover.dispose()

License

MIT