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@mcbe-mods/rpc

v1.0.0-beta.3

Published

RPC layer for MCBE Script API — invoke/handle on bedrock:// protocol

Readme

@mcbe-mods/rpc

npm version npm downloads License

Remote Procedure Call for Minecraft Bedrock Edition Script API.

Request-response communication between addons over the bedrock:// protocol.

Install

npm install @mcbe-mods/rpc

Usage

import { RPC } from '@mcbe-mods/rpc'

// Side A: handle
const server = new RPC({ namespace: 'myAddon' })
server.handle('add', (data: { a: number, b: number }) => data.a + data.b)

// Side B: invoke
const client = new RPC({ namespace: 'myAddon' })
const sum = await client.invoke<number>('add', { a: 1, b: 2 })
// sum === 3

Timeout

// Per-call timeout (ms)
const result = await client.invoke('ping', data, 5000)

// Global default
const rpc = new RPC({ namespace: 'myAddon', timeout: 10_000 })

// Disable timeout
const result = await client.invoke('ping', data, 0)

Error handling

// Handler throws → error sent back to caller
server.handle('fail', () => {
  throw new Error('something broke')
})

try {
  await client.invoke('fail')
}
catch (e) {
  console.error(e.message) // 'something broke'
}

Lifecycle

rpc.dispose()

Options

interface RPCOptions {
  namespace?: string // default: 'global'
  timeout?: number // default: 5000 (ms), 0 to disable
}

License

MIT