@mcqj/vexflow
v0.0.1-alpha.7
Published
A JavaScript library for rendering music notation and guitar tablature.
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VexFlow
Version of Vexflow that inherits from the original by Mohit Muthanna Cheppudira.
VexFlow is an open-source library for rendering sheet music. It is written in TypeScript, and outputs scores to HTML Canvas and SVG. It works in browsers and in Node.js projects (e.g., a command line script to save a score as a PDF).
VexFlow targets modern browsers and Node.js 24 or newer, with native structuredClone() support.
Quick Start
The simplest way to add VexFlow to a web page is via a <script> tag.
See this example: https://jsfiddle.net/ck6erLhm/
<div id="output"></div>
<script src="vexflow.js"></script>
<script>
// YOUR CODE GOES HERE
</script>The URL above includes a version number [email protected]. Specifying a version prevents a future update from breaking your deployment.
If your project uses a bundler, you can install VexFlow from npm:
npm install vexflowDevelopment
Install the project dependencies with Node.js and npm:
npm installRun
Start the Vite development server:
npm startVite opens http://127.0.0.1:5173/, which redirects to the browser test page. The test page loads the TypeScript source directly and updates modules when source files change. This workflow does not write distributable files to build/. Run npm run dev to start the same server without opening a browser, then visit http://127.0.0.1:5173/.
Some examples in demos/ intentionally exercise generated package artifacts. Run npm run build before opening those examples.
Build
Create a clean production build:
npm run buildThis runs linting and generates the CommonJS bundles, ES modules, and TypeScript declarations under build/. Individual build stages are also available:
npm run build:cjs
npm run build:esm
npm run build:typesTest
Run the complete Vitest suite once:
npm testRun Vitest in watch mode while developing:
npm run test:watchRun source-rendered browser visual regression tests with Playwright. Install its Chromium browser once after installing dependencies:
npx playwright install chromium
npm run test:visualUpdate committed visual baselines deliberately after reviewing an intentional rendering change:
npm run test:visual:updateTo update only the snapshots exercised by one named Playwright test, pass its title to -g. For example, update the Barline visual cases:
npx playwright test -g 'matches source-rendered barline cases' --update-snapshotsInspect the changed PNG files with git diff before committing them. A title can cover multiple screenshots, so prefer the most specific test title available and never update baselines for an unexplained difference.
Playwright stores failure artifacts in build/playwright-artifacts/, including expected, actual, and pixel-diff images. Each run also writes an HTML report to build/playwright-report/:
npx playwright show-report build/playwright-reportThe committed snapshots are macOS Chromium baselines, and CI runs the visual suite on macOS to match them.
The legacy reference-image workflow generates images with the Playwright backend:
npm run build:cjs
npm run generate:current -- --backends=playwrightGenerated images are written to build/images/current/. Use --backends=all to run both the Playwright and jsdom image generators. The complete reference comparison workflow is available through npm run test:reference.
Run the linter separately with:
npm run lintFactory and EasyScore
Factory and EasyScore are VexFlow's high-level API for creating staves, voices, and notes. On a web page containing a <div id="output"></div>, the following code displays a score:
const factory = new VexFlow.Factory({
renderer: { elementId: "output", width: 500, height: 200 },
});
const score = factory.EasyScore();
const system = factory.System();
system
.addStave({
voices: [
score.voice(score.notes("C#5/q, B4, A4, G#4", { stem: "up" })),
score.voice(score.notes("C#4/h, C#4", { stem: "down" })),
],
})
.addClef("treble")
.addTimeSignature("4/4");
factory.draw();Learn more about EasyScore here.
Native API
You can use the low-level VexFlow API if you need more control. Below, we render a stave using SVG. See a running example of the low-level API here.
const { Renderer, Stave } = VexFlow;
// Create an SVG renderer and attach it to the DIV element with id="output".
const div = document.getElementById("output");
const renderer = new Renderer(div, Renderer.Backends.SVG);
// Configure the rendering context.
renderer.resize(500, 500);
const context = renderer.getContext();
// Create a stave of width 400 at position 10, 40.
const stave = new Stave(10, 40, 400);
// Add a clef and time signature.
stave.addClef("treble").addTimeSignature("4/4");
// Connect it to the rendering context and draw!
stave.setContext(context).draw();Examples
A good way to learn the API is to look at our examples & unit tests:
More Resources
If you need help, start a GitHub discussion.
Learn more on the VexFlow wiki.
Build VexFlow from scratch by following the build instructions.
VexFlow was created by Mohit Muthanna Cheppudira in 2010. It is currently maintained by Ron Yeh and Rodrigo Vilar. Many others have contributed with code, documentation, bug reports, and feature requests. See the list of contributors.
MIT License
Copyright (c) 2023-present VexFlow contributors (see AUTHORS.md). Copyright (c) 2010-2022 Mohit Muthanna Cheppudira
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
