@mediabunny/aac-encoder
v1.39.1
Published
AAC encoder extension for Mediabunny, based on FFmpeg.
Maintainers
Readme
@mediabunny/aac-encoder
Some browsers lack support for AAC encoding in their WebCodecs implementations. This extension package provides a reliable AAC-LC encoder for use with Mediabunny. It is implemented using Mediabunny's custom coder API and uses a fast, size-optimized WASM build of FFmpeg's AAC encoder under the hood.
This package, like the rest of Mediabunny, is enabled by its sponsors and their donations. If you've derived value from this package, please consider leaving a donation! 💘
Installation
This library peer-depends on Mediabunny. Install both using npm:
npm install mediabunny @mediabunny/aac-encoderAlternatively, directly include them using a script tag:
<script src="mediabunny.js"></script>
<script src="mediabunny-aac-encoder.js"></script>This will expose the global objects Mediabunny and MediabunnyAacEncoder. Use mediabunny-aac-encoder.d.ts to provide types for these globals. You can download the built distribution files from the releases page.
Usage
import { registerAacEncoder } from '@mediabunny/aac-encoder';
registerAacEncoder();That's it - Mediabunny now uses the registered AAC encoder automatically.
If you want to be more correct, check for native browser support first:
import { canEncodeAudio } from 'mediabunny';
import { registerAacEncoder } from '@mediabunny/aac-encoder';
if (!(await canEncodeAudio('aac'))) {
registerAacEncoder();
}Example
Here, we convert an input file to an MP4 with AAC audio:
import {
Input,
ALL_FORMATS,
BlobSource,
Output,
BufferTarget,
Mp4OutputFormat,
canEncodeAudio,
Conversion,
} from 'mediabunny';
import { registerAacEncoder } from '@mediabunny/aac-encoder';
if (!(await canEncodeAudio('aac'))) {
// Only register the custom encoder if there's no native support
registerAacEncoder();
}
const input = new Input({
source: new BlobSource(file), // From a file picker, for example
formats: ALL_FORMATS,
});
const output = new Output({
format: new Mp4OutputFormat(),
target: new BufferTarget(),
});
const conversion = await Conversion.init({
input,
output,
});
await conversion.execute();
output.target.buffer; // => ArrayBuffer containing the MP4 fileFor more ways of using Mediabunny, refer to its guide.
Building and development
For simplicity, all built WASM artifacts are included in the repo, since these rarely change. However, here are the instructions for building them from scratch:
Install Emscripten and clone FFmpeg. Then, from the Mediabunny root and with Emscripten sourced in:
export FFMPEG_PATH=/path/to/ffmpeg
export MEDIABUNNY_ROOT=$PWD
# Build FFmpeg
cd $FFMPEG_PATH
emmake make distclean
emconfigure ./configure \
--target-os=none \
--arch=x86_32 \
--enable-cross-compile \
--disable-asm \
--disable-x86asm \
--disable-inline-asm \
--disable-programs \
--disable-doc \
--disable-debug \
--disable-all \
--disable-everything \
--disable-autodetect \
--disable-pthreads \
--disable-runtime-cpudetect \
--enable-avcodec \
--enable-encoder=aac \
--cc="emcc" \
--cxx=em++ \
--ar=emar \
--ranlib=emranlib \
--extra-cflags="-DNDEBUG -Oz -flto -msimd128" \
--extra-ldflags="-Oz -flto"
emmake make
# Compile the bridge between JavaScript and FFmpeg's API
cd $MEDIABUNNY_ROOT/packages/aac-encoder
emcc src/bridge.c \
$FFMPEG_PATH/libavcodec/libavcodec.a \
$FFMPEG_PATH/libavutil/libavutil.a \
-I$FFMPEG_PATH \
-s MODULARIZE=1 \
-s EXPORT_ES6=1 \
-s SINGLE_FILE=1 \
-s ALLOW_MEMORY_GROWTH=1 \
-s ENVIRONMENT=web,worker \
-s FILESYSTEM=0 \
-s MALLOC=emmalloc \
-s SUPPORT_LONGJMP=0 \
-s EXPORTED_RUNTIME_METHODS=cwrap,HEAPU8 \
-s EXPORTED_FUNCTIONS=_malloc,_free \
-msimd128 \
-flto \
-Oz \
-o build/aac.jsThis generates build/aac.js, which contains both the JavaScript "glue code" as well as the compiled WASM inlined.
Building the package
Then, the complete JavaScript package can be built alongside the rest of Mediabunny by running npm run build in Mediabunny's root.
