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@mediabunny/flac-encoder

v1.39.2

Published

FLAC encoder extension for Mediabunny, based on libFLAC.

Readme

@mediabunny/flac-encoder

No browser currently supports FLAC encoding in their WebCodecs implementations. This extension package provides a reliable FLAC encoder for use with Mediabunny. It is implemented using Mediabunny's custom coder API and uses a fast, size-optimized WASM build of libFLAC under the hood.

This package, like the rest of Mediabunny, is enabled by its sponsors and their donations. If you've derived value from this package, please consider leaving a donation! 💘

Installation

This library peer-depends on Mediabunny. Install both using npm:

npm install mediabunny @mediabunny/flac-encoder

Alternatively, directly include them using a script tag:

<script src="mediabunny.js"></script>
<script src="mediabunny-flac-encoder.js"></script>

This will expose the global objects Mediabunny and MediabunnyFlacEncoder. Use mediabunny-flac-encoder.d.ts to provide types for these globals. You can download the built distribution files from the releases page.

Usage

import { registerFlacEncoder } from '@mediabunny/flac-encoder';

registerFlacEncoder();

That's it - Mediabunny now uses the registered FLAC encoder automatically.

If you want to be more correct, check for native browser support first:

import { canEncodeAudio } from 'mediabunny';
import { registerFlacEncoder } from '@mediabunny/flac-encoder';

if (!(await canEncodeAudio('flac'))) {
    registerFlacEncoder();
}

Example

Here, we convert an input file to a FLAC file:

import {
    Input,
    ALL_FORMATS,
    BlobSource,
    Output,
    BufferTarget,
    FlacOutputFormat,
    canEncodeAudio,
    Conversion,
} from 'mediabunny';
import { registerFlacEncoder } from '@mediabunny/flac-encoder';

if (!(await canEncodeAudio('flac'))) {
    registerFlacEncoder();
}

const input = new Input({
    source: new BlobSource(file), // From a file picker, for example
    formats: ALL_FORMATS,
});
const output = new Output({
    format: new FlacOutputFormat(),
    target: new BufferTarget(),
});

const conversion = await Conversion.init({
    input,
    output,
});
await conversion.execute();

output.target.buffer; // => ArrayBuffer containing the FLAC file

For more ways of using Mediabunny, refer to its guide.

Building and development

For simplicity, all built WASM artifacts are included in the repo, since these rarely change. However, here are the instructions for building them from scratch:

Install Emscripten, install CMake, and clone libFLAC. Then, from the Mediabunny root and with Emscripten sourced in:

export FLAC_PATH=/path/to/flac
export MEDIABUNNY_ROOT=$PWD

cd $FLAC_PATH
mkdir -p build && cd build
emcmake cmake .. \
    -DBUILD_PROGRAMS=OFF \
    -DBUILD_CXXLIBS=OFF \
    -DBUILD_EXAMPLES=OFF \
    -DBUILD_TESTING=OFF \
    -DWITH_OGG=OFF \
    -DBUILD_SHARED_LIBS=OFF \
    -DENABLE_MULTITHREADING=OFF \
    -DINSTALL_MANPAGES=OFF \
    -DCMAKE_C_FLAGS="-DNDEBUG -Oz -flto -msimd128"
emmake make

# Compile the bridge between JavaScript and libFLAC's API
cd $MEDIABUNNY_ROOT/packages/flac-encoder
emcc src/bridge.c \
    $FLAC_PATH/build/src/libFLAC/libFLAC.a \
    -I$FLAC_PATH/include \
    -s MODULARIZE=1 \
    -s EXPORT_ES6=1 \
    -s SINGLE_FILE=1 \
    -s ALLOW_MEMORY_GROWTH=1 \
    -s ENVIRONMENT=web,worker \
    -s FILESYSTEM=0 \
    -s MALLOC=emmalloc \
    -s SUPPORT_LONGJMP=0 \
    -s EXPORTED_RUNTIME_METHODS=cwrap,HEAPU8 \
    -s EXPORTED_FUNCTIONS=_malloc,_free \
    -msimd128 \
    -flto \
    -Oz \
    -o build/flac.js

This generates build/flac.js, which contains both the JavaScript "glue code" as well as the compiled WASM inlined.

Building the package

Then, the complete JavaScript package can be built alongside the rest of Mediabunny by running npm run build in Mediabunny's root.