npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

@meshinspector/meshlib

v3.1.4-297

Published

MeshLib geometry library compiled to WebAssembly (single-threaded).

Downloads

522

Readme

@meshinspector/meshlib

MeshLib geometry library compiled to WebAssembly.

This package ships the single-threaded build of MeshLib's WebAssembly module (meshlib.mjs + meshlib.wasm).

  • Source: https://github.com/MeshInspector/MeshLib
  • Documentation: https://meshlib.io/documentation/index.html

Requirements

  • Node.js >= 18

Install

npm install @meshinspector/meshlib

Use from CDN

In the browser you can skip npm entirely and import the module directly:

// latest release
import createMeshLib from 'https://js.meshlib.io/meshlib/meshlib.mjs';

// or pin a release — v1.2.3.456 is an example tag, not a real one
import createMeshLib from 'https://js.meshlib.io/[email protected]/meshlib.mjs';

To pin, take a real tag from the releases page: it has a leading v and four components, and is not the npm version — the tag v1.2.3.456 would be npm 1.2.3-456. Pinned URLs are immutable, so a pin never changes under you; the unpinned path always serves the latest release.

Usage

The default export is an async factory. Await it once to get the module instance, then call MeshLib functions on it:

using requires Node.js 24+ or a current browser. On older runtimes, call .delete() instead — see Memory management.

import createMeshLib from '@meshinspector/meshlib';

const ml = await createMeshLib();

// Build a cube (side 2) from raw geometry.
const positions = new Float32Array([
  -1, -1, -1,   1, -1, -1,   1, 1, -1,   -1, 1, -1,
  -1, -1,  1,   1, -1,  1,   1, 1,  1,   -1, 1,  1,
]);
const indices = new Uint32Array([
  0, 2, 1,  0, 3, 2,  4, 5, 6,  4, 6, 7,  0, 1, 5,  0, 5, 4,
  3, 6, 2,  3, 7, 6,  0, 4, 7,  0, 7, 3,  1, 2, 6,  1, 6, 5,
]);

using coords = ml.VertCoords.fromArray(positions);
using tris = ml.Triangulation.fromArray(indices);
using mesh = ml.Mesh.fromTriangles(coords, tris);

console.log('volume =', mesh.volume()); // ~8
// `using` frees these WebAssembly-backed objects automatically at the end of scope

Using with bundlers

Vite 8 and webpack 5 resolve meshlib.wasm from the module and emit it as an asset, so a plain import needs no configuration. For other bundlers, such as esbuild or Rollup, import the wasm as an asset URL and hand it to the loader via locateFile:

import createMeshLib from '@meshinspector/meshlib';
import wasmUrl from '@meshinspector/meshlib/meshlib.wasm';

const ml = await createMeshLib( { locateFile: () => wasmUrl } );

The bundler must treat .wasm files as static assets, so that the import resolves to the URL of the emitted file; the option is usually called an asset or file loader. For example:

  • esbuild: pass --loader:.wasm=file
  • Rollup: add @rollup/plugin-url with include: /\.wasm$/
  • Parcel: use the url: scheme on the import specifier: import wasmUrl from 'url:@meshinspector/meshlib/meshlib.wasm';

TypeScript

The package ships type definitions, so createMeshLib and the whole module API are typed with minimal setup:

import createMeshLib, { type Mesh } from '@meshinspector/meshlib';

const ml = await createMeshLib();
const mesh: Mesh = ml.Mesh.fromTriangles(coords, tris)!;
const { valid, distSq } = ml.findProjection(point, mesh);
mesh.delete();

Also make sure to add "type": "module" to your package.json.

Memory management

Values returned from the API (meshes, bit sets, settings, result objects, …) hold WebAssembly memory that the JavaScript garbage collector does not reclaim, so each one must be freed explicitly.

The preferred way is JavaScript's explicit resource management: declare a handle with using and it is freed automatically when its scope ends — even if an exception is thrown.

using mesh = ml.Mesh.fromTriangles(coords, tris);
// ... use mesh; it is freed at the end of this scope

When the number of handles is dynamic (for example built in a loop), collect them in a DisposableStack, which frees everything it holds, in reverse order, at the end of the scope:

using stack = new DisposableStack();
for (const path of inputPaths) {
  const cloud = stack.use(ml.PointsLoad.fromAnySupportedFormat(path));
  // ... use cloud
}
// every handle passed to stack.use(...) is freed here

using and DisposableStack are part of JavaScript's Explicit Resource Management, available in Node.js 24+ and current browsers. On older runtimes and browsers, call .delete() on each object when you are done instead:

const mesh = ml.Mesh.fromTriangles(coords, tris);
// ... use mesh
mesh.delete();

See also, on MDN: using and DisposableStack.

License

Free for non-commercial and educational use. See LICENSE.

For commercial use, contact us at https://meshlib.io/book-a-call/