@meshinspector/meshlib-mt
v3.1.4-297
Published
MeshLib geometry library compiled to WebAssembly (multi-threaded).
Readme
@meshinspector/meshlib-mt
MeshLib geometry library compiled to WebAssembly — the multi-threaded build.
This is the higher-throughput sibling of @meshinspector/meshlib
(single-threaded). It uses worker threads and SharedArrayBuffer to parallelize geometry operations.
- Source: https://github.com/MeshInspector/MeshLib
- Documentation: https://meshlib.io/documentation/index.html
Requirements
- Node.js >= 21
Install
npm install @meshinspector/meshlib-mtUse from CDN
In the browser you can load the module from the CDN instead of npm, but the browser refuses to run a worker
script from another origin, so pass the fetched module to the factory as a Blob and its worker pool starts
from a same-origin blob: URL:
// latest release
const url = 'https://js.meshlib.io/meshlib-mt/meshlib-mt.mjs';
// or pin a release
// const url = 'https://js.meshlib.io/[email protected]/meshlib-mt.mjs';
const { default: createMeshLib } = await import( url );
const blob = new Blob( [ await ( await fetch( url ) ).text() ], { type: 'text/javascript' } );
const ml = await createMeshLib( { mainScriptUrlOrBlob: blob } );Browser requirements: cross-origin isolation
The multi-threaded build relies on SharedArrayBuffer, which browsers only enable on
cross-origin isolated pages. Your server must send these headers with the page that
loads the module:
Cross-Origin-Opener-Policy: same-origin
Cross-Origin-Embedder-Policy: require-corpWithout them SharedArrayBuffer is unavailable and the module will fail to initialize —
use the single-threaded @meshinspector/meshlib
package in that case.
For a Vite dev server, set them in vite.config.js (and make sure whatever hosts the production
build sends them too; vite-plugin-cross-origin-isolation can stamp them for vite preview):
// vite.config.js
export default {
server: {
headers: {
'Cross-Origin-Opener-Policy': 'same-origin',
'Cross-Origin-Embedder-Policy': 'require-corp',
},
},
};Usage
The default export is an async factory. Await it once to get the module instance, then call MeshLib functions on it:
usingrequires Node.js 24+ or a current browser. On older runtimes, call.delete()instead — see Memory management.
import createMeshLib from '@meshinspector/meshlib-mt';
const ml = await createMeshLib();
// Build a cube (side 2) from raw geometry.
const positions = new Float32Array([
-1, -1, -1, 1, -1, -1, 1, 1, -1, -1, 1, -1,
-1, -1, 1, 1, -1, 1, 1, 1, 1, -1, 1, 1,
]);
const indices = new Uint32Array([
0, 2, 1, 0, 3, 2, 4, 5, 6, 4, 6, 7, 0, 1, 5, 0, 5, 4,
3, 6, 2, 3, 7, 6, 0, 4, 7, 0, 7, 3, 1, 2, 6, 1, 6, 5,
]);
using coords = ml.VertCoords.fromArray(positions);
using tris = ml.Triangulation.fromArray(indices);
using mesh = ml.Mesh.fromTriangles(coords, tris);
console.log('volume =', mesh.volume()); // ~8
// `using` frees these WebAssembly-backed objects automatically at the end of scopeUsing with bundlers
Vite 8 and webpack 5 resolve meshlib-mt.wasm from the module and emit it as an asset, so a plain import
needs no configuration. For other bundlers, such as esbuild or Rollup, import the wasm as an asset URL
and hand it to the loader via locateFile:
import createMeshLib from '@meshinspector/meshlib-mt';
import wasmUrl from '@meshinspector/meshlib-mt/meshlib-mt.wasm';
const ml = await createMeshLib( { locateFile: () => wasmUrl } );The bundler must treat .wasm files as static assets, so that the import resolves to the URL of the
emitted file; the option is usually called an asset or file loader. For example:
- esbuild: pass
--loader:.wasm=file - Rollup: add
@rollup/plugin-urlwithinclude: /\.wasm$/ - Parcel: use the
url:scheme on the import specifier:import wasmUrl from 'url:@meshinspector/meshlib-mt/meshlib-mt.wasm';
The page must also be cross-origin isolated.
TypeScript
The package ships type definitions, so createMeshLib and the whole module API are typed with
minimal setup:
import createMeshLib, { type Mesh } from '@meshinspector/meshlib-mt';
const ml = await createMeshLib();
const mesh: Mesh = ml.Mesh.fromTriangles(coords, tris)!;
const { valid, distSq } = ml.findProjection(point, mesh);
mesh.delete();Also make sure to add "type": "module" to your package.json.
Memory management
Values returned from the API (meshes, bit sets, settings, result objects, …) hold WebAssembly memory that the JavaScript garbage collector does not reclaim, so each one must be freed explicitly.
The preferred way is JavaScript's explicit resource management: declare a handle with
using and it is freed automatically when its scope ends — even if an exception is thrown.
using mesh = ml.Mesh.fromTriangles(coords, tris);
// ... use mesh; it is freed at the end of this scopeWhen the number of handles is dynamic (for example built in a loop), collect them in a
DisposableStack, which frees everything it holds, in reverse order, at the end of the scope:
using stack = new DisposableStack();
for (const path of inputPaths) {
const cloud = stack.use(ml.PointsLoad.fromAnySupportedFormat(path));
// ... use cloud
}
// every handle passed to stack.use(...) is freed hereusing and DisposableStack are part of JavaScript's Explicit Resource Management,
available in Node.js 24+ and current browsers. On older runtimes and browsers, call
.delete() on each object when you are done instead:
const mesh = ml.Mesh.fromTriangles(coords, tris);
// ... use mesh
mesh.delete();See also, on MDN: using and DisposableStack.
License
Free for non-commercial and educational use. See LICENSE.
For commercial use, contact us at https://meshlib.io/book-a-call/
