@meshinspector/meshlib-mt
v3.1.3-337
Published
MeshLib geometry library compiled to WebAssembly (multi-threaded).
Readme
@meshinspector/meshlib-mt
MeshLib geometry library compiled to WebAssembly — the multi-threaded build.
This is the higher-throughput sibling of @meshinspector/meshlib
(single-threaded). It uses worker threads and SharedArrayBuffer to parallelize geometry operations.
- Source: https://github.com/MeshInspector/MeshLib
- Documentation: https://meshlib.io/documentation/index.html
Requirements
- Node.js >= 21
Install
npm install @meshinspector/meshlib-mtUse from CDN
In the browser you can skip npm entirely and import the module directly:
// latest version
import createMeshLib from 'https://js.meshlib.io/meshlib-mt/meshlib-mt.mjs';
// or pin a specific version
import createMeshLib from 'https://js.meshlib.io/[email protected]/meshlib-mt.mjs';Browser requirements: cross-origin isolation
The multi-threaded build relies on SharedArrayBuffer, which browsers only enable on
cross-origin isolated pages. Your server must send these headers with the page that
loads the module:
Cross-Origin-Opener-Policy: same-origin
Cross-Origin-Embedder-Policy: require-corpWithout them SharedArrayBuffer is unavailable and the module will fail to initialize —
use the single-threaded @meshinspector/meshlib
package in that case.
For a Vite dev server, set them in vite.config.js (and make sure whatever hosts the production
build sends them too; vite-plugin-cross-origin-isolation can stamp them for vite preview):
// vite.config.js
export default {
server: {
headers: {
'Cross-Origin-Opener-Policy': 'same-origin',
'Cross-Origin-Embedder-Policy': 'require-corp',
},
},
};Usage
The default export is an async factory. Await it once to get the module instance, then call MeshLib functions on it:
import createMeshLib from '@meshinspector/meshlib-mt';
const ml = await createMeshLib();
// Build a cube (side 2) from raw geometry.
const positions = new Float32Array([
-1, -1, -1, 1, -1, -1, 1, 1, -1, -1, 1, -1,
-1, -1, 1, 1, -1, 1, 1, 1, 1, -1, 1, 1,
]);
const indices = new Uint32Array([
0, 2, 1, 0, 3, 2, 4, 5, 6, 4, 6, 7, 0, 1, 5, 0, 5, 4,
3, 6, 2, 3, 7, 6, 0, 4, 7, 0, 7, 3, 1, 2, 6, 1, 6, 5,
]);
const coords = ml.VertCoords.fromArray(positions);
const tris = ml.Triangulation.fromArray(indices);
const mesh = ml.Mesh.fromTriangles(coords, tris);
console.log('volume =', mesh.volume()); // ~8
// Objects are backed by WebAssembly memory — free them explicitly.
coords.delete();
tris.delete();
mesh.delete();Using with bundlers
Bundlers (Vite, webpack, Rollup) hash and relocate the sidecar meshlib-mt.wasm, so the module
can't locate it on its own. Import the wasm as an asset URL and hand it to the loader via
locateFile:
import createMeshLib from '@meshinspector/meshlib-mt';
import wasmUrl from '@meshinspector/meshlib-mt/meshlib-mt.wasm?url';
const ml = await createMeshLib( { locateFile: () => wasmUrl } );The page must also be cross-origin isolated.
TypeScript
The package ships type definitions, so createMeshLib and the whole module API are typed with
no extra setup:
import createMeshLib, { type Mesh } from '@meshinspector/meshlib-mt';
const ml = await createMeshLib();
const mesh: Mesh = ml.Mesh.fromTriangles(coords, tris);
const { valid, distSq } = ml.findProjection(point, mesh);Memory management
Values returned from the API (meshes, bit sets, settings, result objects, …) hold
WebAssembly memory that the JavaScript garbage collector does not reclaim. Call
.delete() on them when you are done to avoid leaks.
License
Free for non-commercial and educational use. See LICENSE.
For commercial use, contact us at https://meshlib.io/book-a-call/
