@mesmotronic/three-retropass
v1.2.0
Published
RetroPass applies a retro aesthetic to your Three.js project, emulating the visual style of classic 8-bit and 16-bit games
Maintainers
Readme
RetroPass for Three.js
Inspired by STDOOM, RetroPass is a WebGL post-processing effect for Three.js that enables you to give your project a retro look and feel, with pixelation and colour quantisation for a nostalgic, low-res aesthetic — ideal for games or apps evoking classic video game vibes.
You can choose from the default 2, 4, 16, 64, 256, 512 and 4096 colour palettes, or create a custom palette of any any size from 2 to 4096 colours.
Installation
npm install @mesmotronic/three-retropassRequires three as a peer dependency.
Usage
Here’s an example of how to use RetroPass in your Three.js project, showing a basic scene with a retro effect at 320x200 resolution with 16 colours and dithering enabled.
import * as THREE from "three";
import { EffectComposer } from "three/addons/postprocessing/EffectComposer.js";
import { RenderPass } from "three/addons/postprocessing/RenderPass.js";
import { RetroPass } from "@mesmotronic/three-retropass";
// Scene setup
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.outputColorSpace = THREE.SRGBColorSpace;
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// Composer setup
const composer = new EffectComposer(renderer);
const renderPass = new RenderPass(scene, camera);
composer.addPass(renderPass);
// Add RetroPass
const retroPass = new RetroPass({ resolution: new THREE.Vector2(320, 200), colorCount: 16, dithering: true });
composer.addPass(retroPass);
// Render loop
function animate() {
requestAnimationFrame(animate);
composer.render();
}
animate();API Reference
| Name | Description | Constructor | Property |
| -------------- | ----------------------------------------------------------------------------------------- | ----------- | -------- |
| resolution | THREE.Vector2 object specifying the resolution of the retro effect (default: 320x200). | ✓ | ✓ |
| colorCount | Number indicating the number of colours in the palette (default: 16). | ✓ | ✓ |
| colorPalette | Array of THREE.Color objects defining the colour palette (default: predefined palette). | ✓ | ✓ |
| dithering | Boolean to enable or disable dithering (default: true). | ✓ | ✓ |
| pixelRatio | Number for the pixel ratio, used to override resolution if set (default: 0). | ✓ | ✓ |
Screenshots
Example screenshots using default palettes with Littlest Tokyo by Glen Fox, CC Attribution.
Original
320x200 2 colours (monochrome)
320x200 4 colours (CGA mode 1)
320x200 16 colours (MS VGA)
320x200 256 colours (web safe)
320x200 256 colours (web safe)
