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@minecraft/gameplay-utilities

v1.1.0

Published

Gameplay utilities for use with minecraft scripting modules

Readme

Minecraft Gameplay Utilities

A set of utilities and functions for common gameplay operations. Major pieces are covered below.

nextEvent() and EventPromise

nextEvent() is a function which takes a Minecraft event signal and wraps a promise around the next event being raised. The function returns an EventPromise object which is a promise type. When the event is raised, the promise will resolve with the event data, and unsubscribe from the event's signal. The EventPromise type also adds a cancel() function which will unsubscribe from the event's signal, and fulfill the promise with undefined.

Can be awaited to receive the event

const event = await nextEvent(world.afterEvents.buttonPush);

Can be used like a promise

await nextEvent(world.afterEvents.leverAction).then(
    (event) => {
        // do something with the event
    }).finally(() => {
        // something else to do
    });

Optionally provide filters for the signal and use helper function

const creeperDeathEvent = await nextEvent(world.afterEvents.entityDie, { entityTypes: ['minecraft:creeper'] });

How to use @minecraft/gameplay-utilities in your project

@minecraft/gameplay-utilities is published to NPM and follows standard semver semantics. To use it in your project,

  • Download @minecraft/gameplay-utilities from NPM by doing npm install @minecraft/gameplay-utilities within your scripts pack. By using @minecraft/gameplay-utilities, you will need to do some sort of bundling to merge the library into your packs code. We recommend using esbuild for simplicity.