@mirasen/react-chessboard
v1.0.1
Published
A React chessboard component with built-in interaction, promotion, animation, and chess.js integration.
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@mirasen/react-chessboard
A React chessboard component with built-in interaction, promotion, animation, and chess.js integration.
Start with a working chessboard, not a board primitive.
Try it live
These examples use the same Mirasen chessboard runtime that powers the React component.
Why this exists
Most React chessboard components give you a board primitive and leave the real chess UX to your app:
- click and drag behavior
- legal target feedback
- promotion flow
- special move glue
- animation
- synchronization with a rules engine
@mirasen/react-chessboard wraps @mirasen/chessboard in a small React component so React apps can start from a working chessboard instead.
React owns lifecycle and props. Mirasen owns board rendering, input, interaction, animation, promotion, and extension behavior.
Installation
npm install @mirasen/react-chessboardFor chess.js integration:
npm install @mirasen/react-chessboard chess.jsReact and React DOM are peer dependencies. The package supports React 18 and newer.
Usage
Minimal React component
import { Chessboard } from '@mirasen/react-chessboard';
export function App() {
return (
<div style={{ width: 420, height: 420 }}>
<Chessboard position={{ id: 'game-1', position: 'start' }} />
</div>
);
}The outer container needs a visible size. The board fills that container.
User moves are disabled unless you provide movability. For a playable chess game, connect the component to a game/rules layer such as chess.js.
Connect to chess.js
@mirasen/react-chessboard owns board interaction and UI move output.chess.js owns legality and game state.
The package re-exports the Mirasen chess.js adapter helpers:
import {
Chessboard,
type BoardOrientation,
type MoveOutput,
type MovabilityInput
} from '@mirasen/react-chessboard';
import { toBoardMoveDestinations, toGameMove } from '@mirasen/react-chessboard/adapters/chessjs';
import { Chess } from 'chess.js';
import { useCallback, useMemo, useRef, useState } from 'react';
type PositionRequest = {
id: number;
position: string;
};
export function App() {
const chessRef = useRef(new Chess());
const [position, setPosition] = useState<PositionRequest>({
id: 0,
position: chessRef.current.fen()
});
const [orientation, setOrientation] = useState<BoardOrientation>('white');
const [autoPromoteToQueen, setAutoPromoteToQueen] = useState(false);
const [lastMove, setLastMove] = useState<string | null>(null);
const [error, setError] = useState<string | null>(null);
const syncPosition = useCallback(() => {
setPosition((current) => ({
id: current.id + 1,
position: chessRef.current.fen()
}));
}, []);
const movability = useMemo<MovabilityInput>(
() => ({
mode: 'strict',
destinations: (source) => {
const moves = chessRef.current.moves({
square: source,
verbose: true
});
const destinations = toBoardMoveDestinations(moves);
return destinations.length > 0 ? destinations : undefined;
}
}),
[position.position]
);
const onUIMove = useCallback(
(move: MoveOutput) => {
try {
chessRef.current.move(toGameMove(move));
setLastMove(`${move.from}-${move.to}`);
setError(null);
syncPosition();
} catch (cause) {
setError(cause instanceof Error ? cause.message : 'Illegal move');
syncPosition();
}
},
[syncPosition]
);
function resetGame() {
chessRef.current.reset();
setLastMove(null);
setError(null);
syncPosition();
}
function flipBoard() {
setOrientation((current) => (current === 'white' ? 'black' : 'white'));
}
return (
<main>
<div style={{ width: 420, height: 420 }}>
<Chessboard
position={position}
orientation={orientation}
movability={movability}
onUIMove={onUIMove}
autoPromoteToQueen={autoPromoteToQueen}
/>
</div>
<button type="button" onClick={resetGame}>
Reset
</button>
<button type="button" onClick={flipBoard}>
Flip board
</button>
<label>
<input
type="checkbox"
checked={autoPromoteToQueen}
onChange={(event) => setAutoPromoteToQueen(event.currentTarget.checked)}
/>
Auto-promote to queen
</label>
<p>FEN: {position.position}</p>
<p>Last move: {lastMove ?? 'none'}</p>
{error ? <p role="alert">{error}</p> : null}
</main>
);
}For a complete local smoke example, see examples/app.
Request-based props
The component intentionally uses request objects for board-changing commands.
<Chessboard position={{ id: gameId, position: fen }} />position is not a controlled prop that reapplies on every render. It is an id-based set-position request:
- same
position.id→ ignored - new
position.id→board.setPosition(...)is applied once
This makes React rerenders safe and prevents repeated prop/effect synchronization from resetting board state or clearing visual feedback.
External moves
Use externalMove for computer, remote, replay, or engine moves that should be applied to the board as moves rather than full-position resets.
import { toBoardMove } from '@mirasen/react-chessboard/adapters/chessjs';
const appliedMove = chess.move(randomMove);
setExternalMove((current) => ({
id: (current?.id ?? 0) + 1,
move: toBoardMove(appliedMove)
}));
<Chessboard position={{ id: gameId, position: chess.fen() }} externalMove={externalMove} />;externalMove is also id-based:
- same
externalMove.id→ ignored - new
externalMove.id→board.move(...)is applied once
This prevents duplicate React renders from replaying the same move.
Props
import type { CSSProperties } from 'react';
import type {
BoardOrientation,
MoveOutput,
MoveRequestInput,
MovabilityInput,
PositionInput
} from '@mirasen/react-chessboard';
type PositionRequest = {
id: string | number;
position: PositionInput;
};
type ExternalMoveRequest = {
id: string | number;
move: MoveRequestInput;
};
type ChessboardProps = {
position: PositionRequest;
externalMove?: ExternalMoveRequest;
orientation?: BoardOrientation;
movability?: MovabilityInput;
onUIMove?: (move: MoveOutput) => void;
autoPromoteToQueen?: boolean;
className?: string;
style?: CSSProperties;
};position
Id-based set-position request. Use a new id when you want the board to apply a new position.
externalMove
Id-based move request for moves coming from outside the user interaction flow.
orientation
Board orientation. Accepts the same color input as @mirasen/chessboard, such as 'white' or 'black'.
movability
Controls user-initiated moves. Use strict movability with legal destinations when integrating with a rules engine.
onUIMove
Called when the user completes a board move. Use this to update your game/rules layer.
autoPromoteToQueen
When true, promotion automatically selects a queen. When omitted or false, the normal built-in promotion flow is used.
className and style
Applied to the outer container only. They are for layout, not board theming.
chess.js adapter helpers
The React package re-exports the core chess.js adapter helpers:
import {
toBoardMove,
toBoardMoveDestinations,
toGameMove,
type ChessJsMoveInput
} from '@mirasen/react-chessboard/adapters/chessjs';toGameMoveconverts a board UI move into a move accepted bychess.move(...).toBoardMoveconverts achess.jsmove result into a board move request.toBoardMoveDestinationsconverts verbose legalchess.jsmoves into strict board destinations.
This keeps the integration boundary explicit:
chess.jsdecides which moves are legal.- The React component displays and collects user moves.
- Mirasen handles board interaction, target feedback, promotion UI, special-move board updates, and animation.
What you get out of the box
The underlying Mirasen board provides the default first-party chessboard baseline:
- SVG rendering
- pointer-based click and drag interaction
- selected-square feedback
- active-target feedback
- legal move hints
- last-move feedback
- promotion UI
- optional auto-promotion
- animation for board-state changes
- mobile-friendly pointer behavior
Styling and customization
The React component intentionally exposes a small high-level API and uses the default Mirasen board appearance.
It does not expose color, square, piece, renderer, or extension customization props in v1.
This is deliberate: the React package is the simple path for users who want a working chessboard quickly.
For custom visuals, custom extensions, custom piece sets, or low-level runtime control, use @mirasen/chessboard directly from React.
Advanced: use the core package directly from React
Power users can use the framework-agnostic core package directly:
import { createBoard, type Chessboard as CoreChessboard } from '@mirasen/chessboard';
import { useEffect, useRef } from 'react';
export function CustomBoard() {
const containerRef = useRef<HTMLDivElement | null>(null);
const boardRef = useRef<CoreChessboard | null>(null);
useEffect(() => {
const element = containerRef.current;
if (!element) {
return;
}
const board = createBoard({
element
// extensions/config/custom visuals
});
boardRef.current = board;
return () => {
board.destroy();
boardRef.current = null;
};
}, []);
return <div ref={containerRef} style={{ width: 420, height: 420 }} />;
}Use this route when you need lower-level runtime access than the React component intentionally provides.
Local example app
cd examples/app
npm install
npm run devProduction build:
cd examples/app
npm run buildRelationship to @mirasen/chessboard
@mirasen/react-chessboard is a thin wrapper over @mirasen/chessboard.
Use this package when you want a React component with a small high-level API.
Use @mirasen/chessboard directly when you want the full framework-agnostic runtime and extension system.
Artwork
The default board appearance uses the same Chessnut piece set as @mirasen/chessboard.
- Author: Alexis Luengas — https://github.com/LexLuengas
- Source: https://github.com/LexLuengas/chessnut-pieces
- License: Apache License 2.0 — https://github.com/LexLuengas/chessnut-pieces/blob/master/LICENSE.txt
For full attribution, see the core package artwork documentation in @mirasen/chessboard.
